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Production depending on difficulty Print
Sunday, 17 January 2010
In trunk, we have made the starting units of European nations as well as the production of tiles (especially colony center tiles) depend on the difficulty of the game.
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You can help us Print
Monday, 04 January 2010
Please provide us with raw data about production values from your games, or with your conclusions about the original game's handling of the production of specific types of goods at specific difficulty levels.
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FreeCol 0.9.0 released Print
Friday, 01 January 2010
After several months of development, we are proud to announce the release of FreeCol 0.9.0. And we wish you all all the best for the year 2010.
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FreeCol 0.9.0-alpha2 released Print
Sunday, 29 November 2009
After several weeks of bug-fixing, we are proud to announce FreeCol-0.9.0-alpha2, the second pre-release of FreeCol 0.9.0.
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FreeCol 0.9.0-alpha released Print
Thursday, 08 October 2009
We have just released 0.9.0-alpha. In addition to numerous bug fixes, we are proud to announce the following new features:
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