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See:
Description
| Interface Summary | |
|---|---|
| ServerModelObject | Interface for server-side objects which needs to store extra information to a save game. |
| Class Summary | |
|---|---|
| DemandSession | A type of session to handle demanding tribute from a colony. |
| DiplomacySession | A type of session to handle diplomacy. |
| LootSession | A type of session to handle looting of cargo. |
| MercenariesSession | A type of session to handle trading. |
| ServerBuilding | The server version of a building. |
| ServerColony | The server version of a colony. |
| ServerColonyTile | The server version of a colony tile. |
| ServerEurope | The server version of Europe. |
| ServerGame | The server representation of the game. |
| ServerIndianSettlement | The server version of an Indian Settlement. |
| ServerPlayer | A Player with additional (server specific) information. |
| ServerRegion | |
| ServerUnit | Server version of a unit. |
| TaxSession | A type of session to handle trading. |
| TradeSession | A type of session to handle trading. |
| TransactionSession | Root class for sessions. |
Contains model classes with server specific information.
The common model objects}
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