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See:
Description
| Class Summary | |
|---|---|
| Controller | The control object that is responsible for making changes to the internal model and for communicating with the clients. |
| FreeColServerHolder | This base class provides thread-safe access to a
FreeColServer for several subclasses. |
| InGameController | TODO: write class comment. |
| InGameInputHandler | Handles the network messages that arrives while
in game. |
| InputHandler | Handles the network messages. |
| PreGameController | The control object that is responsible for setting parameters and starting a new game. |
| PreGameInputHandler | Handles the network messages that arrives before the game starts. |
| ServerModelController | A server-side implementation of the ModelController interface. |
| UserConnectionHandler | Handles a new client connection. |
Contains the classes responsible for the control of the game.
There are two types of control classes: controllers and
input handlers. The latter receives requests from the clients
and takes the appropriate actions, while the former contains
the other methods that are neccessary to control the game.
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