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java.lang.Objectnet.sf.freecol.server.control.FreeColServerHolder
net.sf.freecol.server.control.Controller
net.sf.freecol.server.control.InGameController
public final class InGameController
The main server controller.
| Nested Class Summary | |
|---|---|
private class |
InGameController.DOMMessageCallable
|
private static interface |
InGameController.DOMMessageHandler
|
private class |
InGameController.FutureQuery
|
| Field Summary | |
|---|---|
static int |
ALARM_NEW_MISSIONARY
|
private Monarch.MonarchAction |
debugMonarchAction
|
private ServerPlayer |
debugMonarchPlayer
|
private int |
debugOnlyAITurns
|
private java.util.concurrent.ExecutorService |
executor
|
private static java.util.logging.Logger |
logger
|
private static java.util.List<InGameController.FutureQuery> |
outstandingQueries
|
private java.util.Random |
random
|
static int |
SCORE_INDEPENDENCE_DECLARED
|
static int |
SCORE_INDEPENDENCE_GRANTED
|
| Constructor Summary | |
|---|---|
InGameController(FreeColServer freeColServer,
java.util.Random random)
The constructor to use. |
|
| Method Summary | |
|---|---|
org.w3c.dom.Element |
abandonSettlement(ServerPlayer serverPlayer,
Settlement settlement)
Abandon a settlement. |
private StringTemplate |
abstractUnitTemplate(java.lang.String base,
java.util.List<AbstractUnit> units)
|
void |
addFoundingFather(ServerPlayer serverPlayer,
FoundingFather father)
Public version of csAddFoundingFather so it can be used in the test code and DebugMenu. |
private org.w3c.dom.Element |
askElement(ServerPlayer serverPlayer,
org.w3c.dom.Element request)
Send an element to a specific player. |
private java.util.concurrent.Future<DOMMessage> |
askFuture(ServerPlayer serverPlayer,
DOMMessage question,
InGameController.DOMMessageHandler handler)
Asks a question of a player in a Future. |
org.w3c.dom.Element |
askLearnSkill(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
Ask about learning a skill at an IndianSettlement. |
private void |
askThisTurn(ServerPlayer serverPlayer,
DOMMessage message,
InGameController.DOMMessageHandler handler,
java.lang.Runnable runnable)
Asks a question that must be answered this turn. |
private DOMMessage |
askTimeout(ServerPlayer serverPlayer,
DOMMessage request)
Asks a question of a player with a timeout. |
org.w3c.dom.Element |
assignTeacher(ServerPlayer serverPlayer,
Unit student,
Unit teacher)
Assign a student to a teacher. |
org.w3c.dom.Element |
assignTradeRoute(ServerPlayer serverPlayer,
Unit unit,
TradeRoute tradeRoute)
Assign a trade route to a unit. |
org.w3c.dom.Element |
buildSettlement(ServerPlayer serverPlayer,
Unit unit,
java.lang.String name)
Build a settlement. |
org.w3c.dom.Element |
buyFromSettlement(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement,
Goods goods,
int amount)
Buy from a settlement. |
org.w3c.dom.Element |
buyGoods(ServerPlayer serverPlayer,
Unit unit,
GoodsType type,
int amount)
Buy goods in Europe. |
org.w3c.dom.Element |
buyProposition(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement,
Goods goods,
int price)
Price some goods for sale from a settlement. |
org.w3c.dom.Element |
cashInTreasureTrain(ServerPlayer serverPlayer,
Unit unit)
Cash in a treasure train. |
void |
changeStance(Player player,
Player.Stance stance,
Player otherPlayer,
boolean symmetric)
Public change stance and inform all routine. |
org.w3c.dom.Element |
changeState(ServerPlayer serverPlayer,
Unit unit,
Unit.UnitState state)
Change a units state. |
org.w3c.dom.Element |
changeWorkImprovementType(ServerPlayer serverPlayer,
Unit unit,
TileImprovementType type)
Change improvement work type. |
org.w3c.dom.Element |
changeWorkType(ServerPlayer serverPlayer,
Unit unit,
GoodsType type)
Change work type. |
org.w3c.dom.Element |
chat(ServerPlayer serverPlayer,
java.lang.String message,
boolean pri)
Chat. |
org.w3c.dom.Element |
checkHighScore(ServerPlayer serverPlayer)
Check the high scores. |
org.w3c.dom.Element |
claimLand(ServerPlayer serverPlayer,
Tile tile,
Settlement settlement,
int price)
Claim land. |
org.w3c.dom.Element |
clearSpeciality(ServerPlayer serverPlayer,
Unit unit)
Clear the specialty of a unit. |
org.w3c.dom.Element |
closeTransaction(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement)
Close a transaction. |
org.w3c.dom.Element |
combat(ServerPlayer attackerPlayer,
FreeColGameObject attacker,
FreeColGameObject defender,
java.util.List<CombatModel.CombatResult> crs)
Combat. |
org.w3c.dom.Element |
continuePlaying(ServerPlayer serverPlayer)
Continue playing after winning. |
ServerPlayer |
createREFPlayer(ServerPlayer serverPlayer)
Create the Royal Expeditionary Force player corresponding to a given player that is about to rebel. |
private void |
csAcceptTrade(Unit unit,
Settlement settlement,
DiplomaticTrade agreement,
ChangeSet cs)
Accept a diplomatic trade. |
private void |
csGiveIndependence(ServerPlayer serverPlayer,
ServerPlayer independent,
ChangeSet cs)
Give independence. |
private void |
csMonarchAction(ServerPlayer serverPlayer,
Monarch.MonarchAction action,
ChangeSet cs)
Performs a monarch action. |
private void |
csSpeakToChief(ServerPlayer serverPlayer,
IndianSettlement is,
boolean scout,
ChangeSet cs)
Speaks to a chief in a native settlement, but only if it is as a result of a scout actually asking to speak to the chief, or for other settlement-contacting events such as missionary actions, demanding tribute, learning skills and trading if the settlementActionsContactChief game option is enabled. |
org.w3c.dom.Element |
declareIndependence(ServerPlayer serverPlayer,
java.lang.String nationName,
java.lang.String countryName)
Declare independence. |
org.w3c.dom.Element |
declineMounds(ServerPlayer serverPlayer,
Tile tile)
Decline to investigate strange mounds. |
org.w3c.dom.Element |
deliverGiftToSettlement(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement,
Goods goods)
Deliver gift to settlement. |
org.w3c.dom.Element |
demandTribute(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
Demand a tribute from a native settlement. |
org.w3c.dom.Element |
denounceMission(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
Denounce an existing mission. |
org.w3c.dom.Element |
diplomaticTrade(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement,
DiplomaticTrade agreement)
Diplomatic trades. |
org.w3c.dom.Element |
disbandUnit(ServerPlayer serverPlayer,
Unit unit)
Disband a unit. |
org.w3c.dom.Element |
disembarkUnit(ServerPlayer serverPlayer,
Unit unit)
Disembark unit from a carrier. |
org.w3c.dom.Element |
embarkUnit(ServerPlayer serverPlayer,
Unit unit,
Unit carrier)
Embark a unit onto a carrier. |
org.w3c.dom.Element |
emigrate(ServerPlayer serverPlayer,
int slot,
Europe.MigrationType type)
A unit migrates from Europe. |
org.w3c.dom.Element |
endTurn(ServerPlayer serverPlayer)
Ends the turn of the given player. |
org.w3c.dom.Element |
enterRevengeMode(ServerPlayer serverPlayer)
Enters revenge mode against those evil AIs. |
org.w3c.dom.Element |
equipUnit(ServerPlayer serverPlayer,
Unit unit,
EquipmentType type,
int amount)
Equip a unit. |
org.w3c.dom.Element |
establishMission(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
Establish a new mission. |
org.w3c.dom.Element |
getGoodsForSale(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement)
Get the goods for sale in a settlement. |
org.w3c.dom.Element |
getHighScores(ServerPlayer serverPlayer)
Gets the list of high scores. |
NationSummary |
getNationSummary(ServerPlayer serverPlayer,
Player player)
Gets a nation summary. |
org.w3c.dom.Element |
getNewTradeRoute(ServerPlayer serverPlayer)
Get a new trade route for a player. |
private java.lang.String |
getNonPlayerNation()
|
private java.util.List<ServerPlayer> |
getOtherPlayers(ServerPlayer... serverPlayers)
Get a list of all server players, optionally excluding supplied ones. |
org.w3c.dom.Element |
getREFUnits(ServerPlayer serverPlayer)
Get a list of abstract REF units for a player. |
int |
getSkippedTurns()
Gets the number of AI turns to skip through. |
org.w3c.dom.Element |
getStatistics(ServerPlayer serverPlayer)
Get the current game statistics. |
org.w3c.dom.Element |
getTransaction(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement)
Gets a settlement transaction session, either existing or newly opened. |
org.w3c.dom.Element |
incite(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement,
Player enemy,
int gold)
Incite a settlement against an enemy. |
org.w3c.dom.Element |
indianDemand(ServerPlayer serverPlayer,
Unit unit,
Colony colony,
Goods goods,
int gold)
Indians making demands of a colony. |
org.w3c.dom.Element |
joinColony(ServerPlayer serverPlayer,
Unit unit,
Colony colony)
Join a colony. |
org.w3c.dom.Element |
learnFromIndianSettlement(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
Learn a skill at an IndianSettlement. |
org.w3c.dom.Element |
loadCargo(ServerPlayer serverPlayer,
Unit unit,
Goods goods)
Load cargo. |
org.w3c.dom.Element |
lootCargo(ServerPlayer serverPlayer,
Unit winner,
java.lang.String loserId,
java.util.List<Goods> loot)
Loot cargo. |
org.w3c.dom.Element |
move(ServerPlayer serverPlayer,
Unit unit,
Tile newTile)
Move a unit. |
void |
moveGoods(Goods goods,
Location loc)
Move goods from current location to another. |
org.w3c.dom.Element |
moveTo(ServerPlayer serverPlayer,
Unit unit,
Location destination)
Move a unit across the high seas. |
private void |
nextFoundingFather(ServerPlayer serverPlayer)
Queries a player to choose their next founding father in a future. |
org.w3c.dom.Element |
payArrears(ServerPlayer serverPlayer,
GoodsType type)
Pay arrears. |
org.w3c.dom.Element |
payForBuilding(ServerPlayer serverPlayer,
Colony colony)
Pay for a building. |
org.w3c.dom.Element |
putOutsideColony(ServerPlayer serverPlayer,
Unit unit)
Put outside colony. |
private void |
raiseTax(ServerPlayer serverPlayer,
int taxRaise,
Goods goods,
boolean result)
Resolves a tax raise. |
org.w3c.dom.Element |
renameObject(ServerPlayer serverPlayer,
Nameable object,
java.lang.String newName)
Rename an object. |
void |
resolveOutstandingQueries()
Resolves and clears any outstanding queries. |
org.w3c.dom.Element |
retire(ServerPlayer serverPlayer)
Handle a player retiring. |
org.w3c.dom.Element |
scoutIndianSettlement(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
Scout a native settlement. |
org.w3c.dom.Element |
sellGoods(ServerPlayer serverPlayer,
Unit unit,
GoodsType type,
int amount)
Sell goods in Europe. |
org.w3c.dom.Element |
sellProposition(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement,
Goods goods,
int price)
Price some goods for sale to a settlement. |
org.w3c.dom.Element |
sellToSettlement(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement,
Goods goods,
int amount)
Sell to a settlement. |
private void |
sendElement(ServerPlayer serverPlayer,
ChangeSet cs)
Send an element to a specific player. |
private void |
sendToAll(ChangeSet cs)
Send a set of changes to all players. |
private void |
sendToList(java.util.List<ServerPlayer> serverPlayers,
ChangeSet cs)
Send an update to a list of players. |
private void |
sendToList(java.util.List<ServerPlayer> serverPlayers,
org.w3c.dom.Element element)
Send an element to a list of players. |
private void |
sendToOthers(ServerPlayer serverPlayer,
ChangeSet cs)
Send an update to all players except one. |
private void |
sendToOthers(ServerPlayer serverPlayer,
org.w3c.dom.Element element)
Send an element to all players except one. |
org.w3c.dom.Element |
setBuildQueue(ServerPlayer serverPlayer,
Colony colony,
java.util.List<BuildableType> queue)
Set build queue. |
org.w3c.dom.Element |
setDestination(ServerPlayer serverPlayer,
Unit unit,
Location destination)
Set a unit destination. |
org.w3c.dom.Element |
setGoodsLevels(ServerPlayer serverPlayer,
Colony colony,
ExportData exportData)
Set goods levels. |
void |
setMonarchAction(Player player,
Monarch.MonarchAction action)
Sets a monarch action to debug/test. |
org.w3c.dom.Element |
setNewLandName(ServerPlayer serverPlayer,
Unit unit,
java.lang.String name,
ServerPlayer welcomer,
int camps,
boolean accept)
Set land name. |
org.w3c.dom.Element |
setNewRegionName(ServerPlayer serverPlayer,
Region region,
java.lang.String name)
Set region name. |
void |
setSkippedTurns(int turns)
Sets the number of AI turns to skip through as a debug helper. |
org.w3c.dom.Element |
setTradeRoutes(ServerPlayer serverPlayer,
java.util.List<TradeRoute> routes)
Set trade routes for a player. |
org.w3c.dom.Element |
spySettlement(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement)
Spy on a settlement. |
int |
stepRandom()
Debug convenience to step the random number generator. |
org.w3c.dom.Element |
trainUnitInEurope(ServerPlayer serverPlayer,
UnitType type)
Train a unit in Europe. |
private StringTemplate |
unitTemplate(java.lang.String base,
java.util.List<Unit> units)
|
org.w3c.dom.Element |
unloadCargo(ServerPlayer serverPlayer,
Unit unit,
Goods goods)
Unload cargo. |
org.w3c.dom.Element |
updateCurrentStop(ServerPlayer serverPlayer,
Unit unit)
Set current stop of a unit to the next valid stop if any. |
org.w3c.dom.Element |
work(ServerPlayer serverPlayer,
Unit unit,
WorkLocation workLocation)
Change work location. |
void |
yearlyGoodsAdjust(ServerPlayer serverPlayer)
Public version of the yearly goods adjust (public so it can be use in the Market test code). |
| Methods inherited from class net.sf.freecol.server.control.Controller |
|---|
shutdown |
| Methods inherited from class net.sf.freecol.server.control.FreeColServerHolder |
|---|
getFreeColServer, getGame |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private static java.util.logging.Logger logger
public static final int ALARM_NEW_MISSIONARY
public static final int SCORE_INDEPENDENCE_DECLARED
public static final int SCORE_INDEPENDENCE_GRANTED
private final java.util.Random random
private int debugOnlyAITurns
private Monarch.MonarchAction debugMonarchAction
private ServerPlayer debugMonarchPlayer
private final java.util.concurrent.ExecutorService executor
private static final java.util.List<InGameController.FutureQuery> outstandingQueries
| Constructor Detail |
|---|
public InGameController(FreeColServer freeColServer,
java.util.Random random)
freeColServer - The main server object.random - The pseudo-random number source to use.| Method Detail |
|---|
public int getSkippedTurns()
public void setSkippedTurns(int turns)
turns - The number of turns to skip through.
public void setMonarchAction(Player player,
Monarch.MonarchAction action)
player - The Player whose monarch should act.action - The MonarchAction to be taken.public int stepRandom()
public void yearlyGoodsAdjust(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer whose market
is to be updated.
public void addFoundingFather(ServerPlayer serverPlayer,
FoundingFather father)
serverPlayer - The ServerPlayer who gains a father.father - The FoundingFather to add.
public void changeStance(Player player,
Player.Stance stance,
Player otherPlayer,
boolean symmetric)
player - The originating Player.stance - The new Stance.otherPlayer - The Player wrt which the stance changes.symmetric - If true, change the otherPlayer stance as well.
public NationSummary getNationSummary(ServerPlayer serverPlayer,
Player player)
serverPlayer - The ServerPlayer that is querying.player - The Player to summarize.
Element encapsulating this action.
public void moveGoods(Goods goods,
Location loc)
throws java.lang.IllegalStateException
goods - The Goods to move.loc - The new Location.
java.lang.IllegalStateExceptionpublic ServerPlayer createREFPlayer(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer about to rebel.
private java.util.concurrent.Future<DOMMessage> askFuture(ServerPlayer serverPlayer,
DOMMessage question,
InGameController.DOMMessageHandler handler)
serverPlayer - The ServerPlayer to ask.question - The DOMMessage question.handler - The DOMMessageHandler handler to process
the reply with.
public void resolveOutstandingQueries()
private void askThisTurn(ServerPlayer serverPlayer,
DOMMessage message,
InGameController.DOMMessageHandler handler,
java.lang.Runnable runnable)
serverPlayer - The ServerPlayer to ask.question - The DOMMessage question.handler - The DOMMessageHandler handler to process
the reply with.runnable - An optional Runnable to run if the
question was not answered.
private DOMMessage askTimeout(ServerPlayer serverPlayer,
DOMMessage request)
serverPlayer - The ServerPlayer to ask.question - The DOMMessage question.
private java.util.List<ServerPlayer> getOtherPlayers(ServerPlayer... serverPlayers)
serverPlayers - The ServerPlayers to exclude.
private void sendToAll(ChangeSet cs)
cs - The ChangeSet to send.
private void sendToOthers(ServerPlayer serverPlayer,
ChangeSet cs)
serverPlayer - A ServerPlayer to exclude.cs - The ChangeSet encapsulating the update.
private void sendToOthers(ServerPlayer serverPlayer,
org.w3c.dom.Element element)
serverPlayer - A ServerPlayer to exclude.element - An Element to send.
private void sendToList(java.util.List<ServerPlayer> serverPlayers,
ChangeSet cs)
serverPlayers - The ServerPlayers to send to.cs - The ChangeSet encapsulating the update.
private void sendToList(java.util.List<ServerPlayer> serverPlayers,
org.w3c.dom.Element element)
serverPlayers - The ServerPlayers to send to.element - An Element to send.
private void sendElement(ServerPlayer serverPlayer,
ChangeSet cs)
serverPlayer - The ServerPlayer to update.cs - A ChangeSet to build an Element with.
private org.w3c.dom.Element askElement(ServerPlayer serverPlayer,
org.w3c.dom.Element request)
serverPlayer - The ServerPlayer to update.request - An Element containing the update.
private void csSpeakToChief(ServerPlayer serverPlayer,
IndianSettlement is,
boolean scout,
ChangeSet cs)
serverPlayer - The ServerPlayer that is contacting
the settlement.is - The IndianSettlement to contact.scout - True if this contact is due to a scout asking to
speak to the chief.cs - A ChangeSet to update.public org.w3c.dom.Element endTurn(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer to end the turn of.
private void nextFoundingFather(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer to ask.
private void csGiveIndependence(ServerPlayer serverPlayer,
ServerPlayer independent,
ChangeSet cs)
serverPlayer - The REF ServerPlayer that is granting.independent - The newly independent ServerPlayer.cs - A ChangeSet to update.
private StringTemplate unitTemplate(java.lang.String base,
java.util.List<Unit> units)
private StringTemplate abstractUnitTemplate(java.lang.String base,
java.util.List<AbstractUnit> units)
private java.lang.String getNonPlayerNation()
private void raiseTax(ServerPlayer serverPlayer,
int taxRaise,
Goods goods,
boolean result)
serverPlayer - The ServerPlayer whose tax is rising.taxRaise - The amount of tax raise.goods - The Goods for a goods party.result - Whether the tax was accepted or not.
private void csMonarchAction(ServerPlayer serverPlayer,
Monarch.MonarchAction action,
ChangeSet cs)
serverPlayer - The ServerPlayer being acted upon.action - The monarch action.cs - A ChangeSet to update.public org.w3c.dom.Element checkHighScore(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer that is retiring.
public org.w3c.dom.Element retire(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer that is retiring.
public org.w3c.dom.Element continuePlaying(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer that plays on.
public org.w3c.dom.Element cashInTreasureTrain(ServerPlayer serverPlayer,
Unit unit)
serverPlayer - The ServerPlayer that is cashing in.unit - The treasure train Unit to cash in.
Element encapsulating this action.
public org.w3c.dom.Element declareIndependence(ServerPlayer serverPlayer,
java.lang.String nationName,
java.lang.String countryName)
serverPlayer - The ServerPlayer that is naming.nationName - The new name for the independent nation.countryName - The new name for its residents.
Element encapsulating this action.
public org.w3c.dom.Element renameObject(ServerPlayer serverPlayer,
Nameable object,
java.lang.String newName)
serverPlayer - The ServerPlayer that is naming.object - The Nameable to rename.newName - The new name.
Element encapsulating this action.
public org.w3c.dom.Element getTransaction(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement)
serverPlayer - The ServerPlayer that is trading.unit - The Unit that is trading.settlement - The Settlement that is trading.
Element encapsulating this action.
public org.w3c.dom.Element closeTransaction(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement)
serverPlayer - The ServerPlayer that is trading.unit - The Unit that is trading.settlement - The Settlement that is trading.
Element encapsulating this action.
public org.w3c.dom.Element getGoodsForSale(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement)
serverPlayer - The ServerPlayer that is enquiring.unit - The Unit that is trading.settlement - The Settlement that is trading.
Element encapsulating this action.
public org.w3c.dom.Element buyProposition(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement,
Goods goods,
int price)
serverPlayer - The ServerPlayer that is buying.unit - The Unit that is trading.settlement - The Settlement that is trading.goods - The Goods to buy.price - The buyers proposed price for the goods.
Element encapsulating this action.
public org.w3c.dom.Element sellProposition(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement,
Goods goods,
int price)
serverPlayer - The ServerPlayer that is buying.unit - The Unit that is trading.settlement - The Settlement that is trading.goods - The Goods to sell.price - The sellers proposed price for the goods.
Element encapsulating this action.
public org.w3c.dom.Element buyGoods(ServerPlayer serverPlayer,
Unit unit,
GoodsType type,
int amount)
serverPlayer - The ServerPlayer that is buying.unit - The Unit to carry the goods.type - The GoodsType to buy.amount - The amount of goods to buy.
Element encapsulating this action.
public org.w3c.dom.Element sellGoods(ServerPlayer serverPlayer,
Unit unit,
GoodsType type,
int amount)
serverPlayer - The ServerPlayer that is selling.unit - The Unit carrying the goods.type - The GoodsType to sell.amount - The amount of goods to sell.
Element encapsulating this action.
public org.w3c.dom.Element emigrate(ServerPlayer serverPlayer,
int slot,
Europe.MigrationType type)
serverPlayer - The ServerPlayer whose unit it will be.slot - The slot within Europe to select the unit from.type - The type of migration occurring.
Element encapsulating this action.
public org.w3c.dom.Element move(ServerPlayer serverPlayer,
Unit unit,
Tile newTile)
serverPlayer - The ServerPlayer that is moving.unit - The Unit to move.newTile - The Tile to move to.
Element encapsulating this action.
public org.w3c.dom.Element declineMounds(ServerPlayer serverPlayer,
Tile tile)
serverPlayer - The ServerPlayer that owns the unit.tile - The Tile where the mounds are.
Element encapsulating this action.
public org.w3c.dom.Element setNewLandName(ServerPlayer serverPlayer,
Unit unit,
java.lang.String name,
ServerPlayer welcomer,
int camps,
boolean accept)
serverPlayer - The ServerPlayer who landed.unit - The Unit that has come ashore.name - The new land name.welcomer - An optional ServerPlayer that has offered
a treaty.camps - An optional number of camps for the welcome message.accept - True if the treaty has been accepted.
Element encapsulating this action.
public org.w3c.dom.Element setNewRegionName(ServerPlayer serverPlayer,
Region region,
java.lang.String name)
serverPlayer - The ServerPlayer discovering.region - The Region to discover.name - The new region name.
Element encapsulating this action.
public org.w3c.dom.Element moveTo(ServerPlayer serverPlayer,
Unit unit,
Location destination)
serverPlayer - The ServerPlayer that owns the unit.unit - The Unit to move.destination - The Location to move to.
Element encapsulating this action.
public org.w3c.dom.Element embarkUnit(ServerPlayer serverPlayer,
Unit unit,
Unit carrier)
serverPlayer - The ServerPlayer embarking.unit - The Unit that is embarking.carrier - The Unit to embark onto.
Element encapsulating this action.
public org.w3c.dom.Element disembarkUnit(ServerPlayer serverPlayer,
Unit unit)
serverPlayer - The ServerPlayer whose unit is
embarking.unit - The Unit that is disembarking.
Element encapsulating this action.
public org.w3c.dom.Element combat(ServerPlayer attackerPlayer,
FreeColGameObject attacker,
FreeColGameObject defender,
java.util.List<CombatModel.CombatResult> crs)
attackerPlayer - The ServerPlayer who is attacking.attacker - The FreeColGameObject that is attacking.defender - The FreeColGameObject that is defending.crs - A list of CombatResults defining the result.
Element encapsulating this action.
public org.w3c.dom.Element askLearnSkill(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
serverPlayer - The ServerPlayer that is learning.unit - The Unit that is learning.settlement - The Settlement to learn from.
Element encapsulating this action.
public org.w3c.dom.Element learnFromIndianSettlement(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
serverPlayer - The ServerPlayer that is learning.unit - The Unit that is learning.settlement - The Settlement to learn from.
Element encapsulating this action.
public org.w3c.dom.Element demandTribute(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
serverPlayer - The ServerPlayer demanding the tribute.unit - The Unit that is demanding the tribute.settlement - The IndianSettlement demanded of.
Element encapsulating this action.
TODO: Move TURNS_PER_TRIBUTE magic number to the spec.
public org.w3c.dom.Element scoutIndianSettlement(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
serverPlayer - The ServerPlayer that is scouting.unit - The scout Unit.settlement - The IndianSettlement to scout.
Element encapsulating this action.
public org.w3c.dom.Element denounceMission(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
serverPlayer - The ServerPlayer that is denouncing.unit - The Unit denouncing.settlement - The IndianSettlement containing the
mission to denounce.
Element encapsulating this action.
public org.w3c.dom.Element establishMission(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement)
serverPlayer - The ServerPlayer that is establishing.unit - The missionary Unit.settlement - The IndianSettlement to establish at.
Element encapsulating this action.
public org.w3c.dom.Element incite(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement,
Player enemy,
int gold)
serverPlayer - The ServerPlayer that is inciting.unit - The missionary Unit inciting.settlement - The IndianSettlement to incite.enemy - The Player to be incited against.gold - The amount of gold in the bribe.
Element encapsulating this action.
public org.w3c.dom.Element setDestination(ServerPlayer serverPlayer,
Unit unit,
Location destination)
serverPlayer - The ServerPlayer that owns the unit.unit - The Unit to set the destination for.destination - The Location to set as destination.
Element encapsulating this action.
public org.w3c.dom.Element updateCurrentStop(ServerPlayer serverPlayer,
Unit unit)
serverPlayer - The ServerPlayer the unit belongs to.unit - The Unit to update.
Element encapsulating this action.
public org.w3c.dom.Element buyFromSettlement(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement,
Goods goods,
int amount)
serverPlayer - The ServerPlayer that is buying.unit - The Unit that will carry the goods.settlement - The IndianSettlement to buy from.goods - The Goods to buy.amount - How much gold to pay.
Element encapsulating this action.
public org.w3c.dom.Element sellToSettlement(ServerPlayer serverPlayer,
Unit unit,
IndianSettlement settlement,
Goods goods,
int amount)
serverPlayer - The ServerPlayer that is selling.unit - The Unit carrying the goods.settlement - The IndianSettlement to sell to.goods - The Goods to sell.amount - How much gold to expect.
Element encapsulating this action.
public org.w3c.dom.Element deliverGiftToSettlement(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement,
Goods goods)
serverPlayer - The ServerPlayer that is delivering.unit - The Unit that is delivering.goods - The Goods to deliver.
Element encapsulating this action.
public org.w3c.dom.Element loadCargo(ServerPlayer serverPlayer,
Unit unit,
Goods goods)
serverPlayer - The ServerPlayer that is loading.unit - The Unit to load.goods - The Goods to load.
Element encapsulating this action.
public org.w3c.dom.Element unloadCargo(ServerPlayer serverPlayer,
Unit unit,
Goods goods)
serverPlayer - The ServerPlayer that is unloading.unit - The Unit to unload.goods - The Goods to unload.
Element encapsulating this action.
public org.w3c.dom.Element clearSpeciality(ServerPlayer serverPlayer,
Unit unit)
serverPlayer - The owner of the unit.unit - The Unit to clear the speciality of.
Element encapsulating this action.
public org.w3c.dom.Element disbandUnit(ServerPlayer serverPlayer,
Unit unit)
serverPlayer - The owner of the unit.unit - The Unit to disband.
Element encapsulating this action.
public org.w3c.dom.Element buildSettlement(ServerPlayer serverPlayer,
Unit unit,
java.lang.String name)
serverPlayer - The ServerPlayer that is building.unit - The Unit that is building.name - The new settlement name.
Element encapsulating this action.
public org.w3c.dom.Element joinColony(ServerPlayer serverPlayer,
Unit unit,
Colony colony)
serverPlayer - The ServerPlayer that owns the unit.unit - The Unit that is joining.colony - The Colony to join.
Element encapsulating this action.
public org.w3c.dom.Element abandonSettlement(ServerPlayer serverPlayer,
Settlement settlement)
serverPlayer - The ServerPlayer that is abandoning.settlement - The Settlement to abandon.
Element encapsulating this action.
public org.w3c.dom.Element claimLand(ServerPlayer serverPlayer,
Tile tile,
Settlement settlement,
int price)
serverPlayer - The ServerPlayer claiming.tile - The Tile to claim.settlement - The Settlement to claim for.price - The price to pay for the land, which must agree
with the owner valuation, unless negative which denotes stealing.
Element encapsulating this action.
private void csAcceptTrade(Unit unit,
Settlement settlement,
DiplomaticTrade agreement,
ChangeSet cs)
unit - The Unit that is trading.settlement - The Settlement to trade with.agreement - The DiplomacyTrade agreement.cs - A ChangeSet to update.
public org.w3c.dom.Element diplomaticTrade(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement,
DiplomaticTrade agreement)
serverPlayer - The ServerPlayer that is trading.unit - The Unit that is trading.settlement - The Settlement to trade with.agreement - The DiplomaticTrade to consider.
Element encapsulating this action.
public org.w3c.dom.Element spySettlement(ServerPlayer serverPlayer,
Unit unit,
Settlement settlement)
serverPlayer - The ServerPlayer that is spying.unit - The Unit that is spying.settlement - The Settlement to spy on.
Element encapsulating this action.
public org.w3c.dom.Element work(ServerPlayer serverPlayer,
Unit unit,
WorkLocation workLocation)
serverPlayer - The ServerPlayer that owns the unit.unit - The Unit to change the work location of.workLocation - The WorkLocation to change to.
Element encapsulating this action.
public org.w3c.dom.Element lootCargo(ServerPlayer serverPlayer,
Unit winner,
java.lang.String loserId,
java.util.List<Goods> loot)
serverPlayer - The ServerPlayer that owns the winner.winner - The Unit that looting.loserId - The id of the Unit that is looted.loot - The Goods to loot.
Element encapsulating this action.
public org.w3c.dom.Element payArrears(ServerPlayer serverPlayer,
GoodsType type)
serverPlayer - The ServerPlayer that owns the unit.type - The GoodsType to pay the arrears for.
Element encapsulating this action.
public org.w3c.dom.Element equipUnit(ServerPlayer serverPlayer,
Unit unit,
EquipmentType type,
int amount)
serverPlayer - The ServerPlayer that owns the unit.unit - The Unit to equip.type - The EquipmentType to equip with.amount - The change in the amount of equipment.
Element encapsulating this action.
public org.w3c.dom.Element payForBuilding(ServerPlayer serverPlayer,
Colony colony)
serverPlayer - The ServerPlayer that owns the colony.colony - The Colony that is building.
Element encapsulating this action.
public org.w3c.dom.Element indianDemand(ServerPlayer serverPlayer,
Unit unit,
Colony colony,
Goods goods,
int gold)
serverPlayer - The ServerPlayer that is demanding.unit - The Unit making the demands.colony - The Colony that is demanded of.goods - The Goods being demanded.gold - The amount of gold being demanded.
Element encapsulating this action.
public org.w3c.dom.Element trainUnitInEurope(ServerPlayer serverPlayer,
UnitType type)
serverPlayer - The ServerPlayer that is demanding.type - The UnitType to train.
Element encapsulating this action.
public org.w3c.dom.Element setBuildQueue(ServerPlayer serverPlayer,
Colony colony,
java.util.List<BuildableType> queue)
serverPlayer - The ServerPlayer that owns the colony.colony - The Colony to set the queue of.queue - The new build queue.
Element encapsulating this action.
public org.w3c.dom.Element setGoodsLevels(ServerPlayer serverPlayer,
Colony colony,
ExportData exportData)
serverPlayer - The ServerPlayer that owns the colony.colony - The Colony to set the goods levels in.exportData - The new ExportData.
Element encapsulating this action.
public org.w3c.dom.Element putOutsideColony(ServerPlayer serverPlayer,
Unit unit)
serverPlayer - The ServerPlayer that owns the unit.unit - The Unit to be put out.
Element encapsulating this action.
public org.w3c.dom.Element changeWorkType(ServerPlayer serverPlayer,
Unit unit,
GoodsType type)
serverPlayer - The ServerPlayer that owns the unit.unit - The Unit to change the work type of.type - The new GoodsType to produce.
Element encapsulating this action.
public org.w3c.dom.Element changeWorkImprovementType(ServerPlayer serverPlayer,
Unit unit,
TileImprovementType type)
serverPlayer - The ServerPlayer that owns the unit.unit - The Unit to change the work type of.type - The new TileImprovementType to produce.
Element encapsulating this action.
public org.w3c.dom.Element changeState(ServerPlayer serverPlayer,
Unit unit,
Unit.UnitState state)
serverPlayer - The ServerPlayer that owns the unit.unit - The Unit to change the state of.state - The new UnitState.
Element encapsulating this action.
public org.w3c.dom.Element assignTeacher(ServerPlayer serverPlayer,
Unit student,
Unit teacher)
serverPlayer - The ServerPlayer that owns the unit.student - The student Unit.teacher - The teacher Unit.
Element encapsulating this action.
public org.w3c.dom.Element assignTradeRoute(ServerPlayer serverPlayer,
Unit unit,
TradeRoute tradeRoute)
serverPlayer - The ServerPlayer that owns the unit.unit - The unit Unit to assign to.tradeRoute - The TradeRoute to assign.
Element encapsulating this action.
public org.w3c.dom.Element setTradeRoutes(ServerPlayer serverPlayer,
java.util.List<TradeRoute> routes)
serverPlayer - The ServerPlayer to set trade
routes for.routes - The new list of TradeRoutes.
Element encapsulating this action.public org.w3c.dom.Element getNewTradeRoute(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer to get a trade
route for.
Element encapsulating this action.public org.w3c.dom.Element getREFUnits(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer to query the REF of.
Element encapsulating this action.public org.w3c.dom.Element getHighScores(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer that is querying.
Element encapsulating this action.
public org.w3c.dom.Element chat(ServerPlayer serverPlayer,
java.lang.String message,
boolean pri)
serverPlayer - The ServerPlayer that is chatting.message - The chat message.pri - A privacy setting, currently a noop.
Element encapsulating this action.public org.w3c.dom.Element getStatistics(ServerPlayer serverPlayer)
Element encapsulating this action.public org.w3c.dom.Element enterRevengeMode(ServerPlayer serverPlayer)
serverPlayer - The ServerPlayer entering revenge mode.
Element encapsulating this action.
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