Units

Several dozen different units are available in FreeCol, but not all units are available to all players. Some units are available only to Indian Players, some units are only available to European Players, and other units are available only to the Royal Expeditionary Force.

The most basic unit of the European Players (including you) is the Free Colonist. The Free Colonist is quite good at any task, but has no special skills. At the beginning of the game, many of the colonists will not be volunteers, but Indentured Servant, or Petty Criminal, who are deported to the New World. Indentured Servants are pretty bad at all jobs within the colony, but just like Free Colonists, they can be sent to native villages to learn a skill from the natives. Petty Criminals are very bad at all jobs within the colony and can not learn anything from the natives. However, both Indentured Servants and Petty Criminals can become Free Colonists through Education.

Many early colonies failed due to a lack of food. In order to avoid a similar fate, you must ensure adequate food production from the very beginning. All your colonists can produce some amount of food, especially on the more fertile terrain types, but the Expert Farmer and the Expert Fisherman will greatly increase your food production. But note that the Expert Fisherman requires a Dock to moor his boat to, and that this requires at least one ocean tile adjacent to your colony.

Four types of units are not available in Europe because they posses skills that can only be learned from the native population. These are the Master Sugar Planter, the Master Cotton Planter, the Master Tobacco Planter, and the Expert Fur Trapper. These units are able to greatly increase your production of Sugar, Cotton, Tobacco, and Furs, respectively.

In the beginning of the game, you will most likely export a great deal of these goods to Europe, but beware, prices will drop! However, all the raw materials of the New World can be used to produce luxury goods that will sell for higher prices in Europe. Sugar can be used to distill Rum, Cotton can be used to produce Cloth, Cigars are made from Tobacco, and Coats are made from Furs. All your colonists can do this, but the Master Distiller, the Master Weaver, the Master Tobacconist, and the Master Fur Trader are the experts who will really rev up your production.

The New World also has two mineral resources, Ore and Silver, to offer. Again, all your colonists are able to mine these resources to a certain extent, but you will need the Expert Ore Miner and the Expert SilverMiner to make the most of them.

Lumber can be produced in all forested tiles, and can also be exported to Europe, although prices are low. However, you will need vast amounts of lumber in order to upgrade your colonies, and no colonist is more skilled at cutting down forests than the Expert LumberJack. Nor is any colonist more skilled at turning the lumber into buildings than the Master Carpenter.

The more advanced buildings you can construct in the your colonies require not only lumber but also Tools, which are produced from Ore. This is the job the Master Blacksmith excels in. Tools are also used by your Pioneer to clear forests and plow fields, but none of your other colonists can match the outdoors skills of your Hardy Pioneer. And finally, Tools are required for the production of Muskets, a demanding task best left to the Master Gunsmith.

All your units are able to explore the New World, but the colonist most suited to this dangerous endeavour is the Scout, a mounted colonist. A Scout may become a Seasoned Scout through experience, either by visiting native settlements, or by investigating Lost City Rumours. The Seasoned Scout is much more skillful at these jobs, but beware, they are dangerous!

Another colonist able to visit native settlements is the Missionary. Any colonist can be converted to a Missionary by blessing him in a colony with a Church, or in the Home Port, which is sure to have several churches and maybe even a Cathedral. Missionaries are able to establish a Mission in the native settlement, and to convert the natives. The Jesuit Missionary, however, is much more accomplished at the job.

The converted natives may join your colonies as Indian Convert. They are unskilled at all jobs within the colony, but more skilled than your Free Colonists at all outdoor jobs. Indian Converts can not be upgraded through Education, but they become Free Colonists as soon as Bartolomé de las Casas joins the Continental Congress.

Many colonists come to the New World in search of religious freedom. Thus, they desire a Church in which to preach and pray. This religious freedom, which attracts more European colonists, is represented by Crosses. Naturally, some colonists are more eloquent and inspired than others, and the most famous of these are known as Firebrand Preacher.

While the preachers are concerned with the spiritual welfare of the colonists, the colonists concerned with the secular welfare of their fellow citizens meet in the Town Hall, which generates Liberty Bells. The most dignified and influential of these citizens are considered Elder Statesman.

Any colonist can be equipped with Muskets, which makes him a Soldier, or a Dragoon if he is mounted. However, combat-hardened Veteran Soldier and Veteran Dragoon are much more effective. A dragoon that is beaten in battle is downgraded to a soldier. A beaten soldier becomes an unarmed colonist.

On the other hand, any soldier or dragoon that wins a battle may be upgraded. A Petty Criminal will be upgraded to an Indentured Servant, an Indentured Servant will be upgraded to a Free Colonist, and a Free Colonist to a veteran unit. Veteran units may be further upgraded to Colonial Regular or Colonial Cavalry, but only after the Declaration of Independence.

Artillery is most effective at attacking and defending colonies and fortified units, but is also very vulnerable in the open. Artillery may become damaged, which decreases its efficiency. Damaged Artillery is still quite powerful, but it can not be repaired, and further damage will destroy it.

The Wagon Train, which has to be built in one of your colonies, can be used to transport up to 200 units of goods over land and to trade with native settlements, and foreign colonies if Jan de Witt has joined the Continental Congress.

The Treasure Train is similar to the Wagon Train, but is used only to transport treasures. You can find these treasures in Lost Cities, or in the ruins of native settlements you have destroyed. If you move your Treasure Trains into a colony with access to the sea, your Monarch will offer to ship it to Europe for a ``reasonable fee'', unless Hernán Cortés has joined the Continental Congress, in which case it will be shipped free of charge. If you have a Galleon, however, you can take the Treasure Train to Europe yourself.

The Caravel, the Merchantman and the Galleon are unarmed naval units, with two, four or six cargo holds, respectively. A cargo hold may contain up to 100 units of goods, or any land unit except the Treasure Train, which takes up six cargo holds all by itself, and the Wagon Train, which can not be transported by sea at all.

The Privateer and the Frigate are armed naval vessel with two or four cargo holds, respectively. The Privateer is unique in that it does not fly the flag of your country and can attack the vessels of other countries with impunity. It becomes even more deadly when Francis Drake joins the Continental Congress.

The Man of War is the most powerful naval vessel, and has six cargo holds. At the beginning of the game, only the Monarch has these powerful ships, but when you gain independence you can also construct them in your colonies.

The Monarch has two types of units that you can never command, however. These are the King's Regular and King's Cavalry, which are roughly as powerful as your Colonial Regulars and Colonial Cavalry.

The natives also have two types of units that you can not recruit, namely the Indian Brave and the Indian Dragoon. These are strong fighting units that can also carry up to 100 units of goods each.



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Stian Grenborgen 2009-01-14