private static class ChangeSet.PlayerChange extends ChangeSet.Change
Modifier and Type | Field and Description |
---|---|
private ServerPlayer |
player |
see
Constructor and Description |
---|
PlayerChange(ChangeSet.See see,
ServerPlayer player)
Build a new PlayerChange.
|
Modifier and Type | Method and Description |
---|---|
void |
attachToElement(org.w3c.dom.Element element)
Some changes can not be directly specialized, but need to be
directly attached to an element.
|
int |
getPriority()
Gets the sort priority.
|
boolean |
isNotifiable(ServerPlayer serverPlayer)
Should a player be notified of this Change?
|
org.w3c.dom.Element |
toElement(ServerPlayer serverPlayer,
org.w3c.dom.Document doc)
Specialize a Change for a particular player.
|
java.lang.String |
toString() |
consequences, convertsToElement, isPerhapsNotifiable, matches
private final ServerPlayer player
public PlayerChange(ChangeSet.See see, ServerPlayer player)
see
- The visibility of this change.player
- The Player
to add.public int getPriority()
getPriority
in class ChangeSet.Change
public boolean isNotifiable(ServerPlayer serverPlayer)
isNotifiable
in class ChangeSet.Change
serverPlayer
- The ServerPlayer
to consider.Change
should be sent.public org.w3c.dom.Element toElement(ServerPlayer serverPlayer, org.w3c.dom.Document doc)
toElement
in class ChangeSet.Change
serverPlayer
- The ServerPlayer
to update.doc
- The owner Document
to build the element in.Element
encapsulating this change.public void attachToElement(org.w3c.dom.Element element)
attachToElement
in class ChangeSet.Change
element
- The Element
to attach to.public java.lang.String toString()
toString
in class java.lang.Object