private static class ChangeSet.ObjectChange extends ChangeSet.Change
| Modifier and Type | Field and Description |
|---|---|
protected FreeColGameObject |
fcgo |
see| Constructor and Description |
|---|
ObjectChange(ChangeSet.See see,
FreeColGameObject fcgo)
Build a new ObjectChange for a single object.
|
| Modifier and Type | Method and Description |
|---|---|
void |
attachToElement(org.w3c.dom.Element element)
Some changes can not be directly specialized, but need to be
directly attached to an element.
|
int |
getPriority()
Gets the sort priority.
|
boolean |
isPerhapsNotifiable(ServerPlayer serverPlayer)
Should a player perhaps be notified of this update?
|
boolean |
matches(FreeColGameObject fcgo)
Does this Change operate on the given object?
|
org.w3c.dom.Element |
toElement(ServerPlayer serverPlayer,
org.w3c.dom.Document doc)
Specialize a ObjectChange to a particular player.
|
java.lang.String |
toString() |
consequences, convertsToElement, isNotifiableprotected final FreeColGameObject fcgo
public ObjectChange(ChangeSet.See see, FreeColGameObject fcgo)
see - The visibility of this change.fcgo - The FreeColGameObject to update.public boolean matches(FreeColGameObject fcgo)
matches in class ChangeSet.Changefcgo - The FreeColGameObject to check.public int getPriority()
getPriority in class ChangeSet.Changepublic boolean isPerhapsNotifiable(ServerPlayer serverPlayer)
isPerhapsNotifiable in class ChangeSet.ChangeserverPlayer - The ServerPlayer to notify.public org.w3c.dom.Element toElement(ServerPlayer serverPlayer, org.w3c.dom.Document doc)
toElement in class ChangeSet.ChangeserverPlayer - The ServerPlayer to update.doc - The owner Document.public void attachToElement(org.w3c.dom.Element element)
attachToElement in class ChangeSet.Changeelement - The Element to attach to.public java.lang.String toString()
toString in class java.lang.Object