public class BuyPropositionMessage extends DOMMessage
Modifier and Type | Field and Description |
---|---|
private java.lang.String |
goldString
The price being negotiated.
|
private Goods |
goods
The goods to be bought.
|
private java.lang.String |
settlementId
The object identifier of the settlement that is selling.
|
private java.lang.String |
unitId
The object identifier of the unit that is buying.
|
document, logger
Constructor and Description |
---|
BuyPropositionMessage(Game game,
org.w3c.dom.Element element)
Create a new
BuyPropositionMessage from a
supplied element. |
BuyPropositionMessage(Unit unit,
Settlement settlement,
Goods goods,
int gold)
Create a new
BuyPropositionMessage . |
Modifier and Type | Method and Description |
---|---|
int |
getGold()
What is the price currently negotiated for this transaction?
|
static java.lang.String |
getXMLElementTagName()
The tag name of the root element representing this object.
|
org.w3c.dom.Element |
handle(FreeColServer server,
Player player,
Connection connection)
Handle a "buyProposition"-message.
|
org.w3c.dom.Element |
toXMLElement()
Convert this BuyPropositionMessage to XML.
|
clientError, collapseElements, createError, createError, createMessage, createMessage, createNewDocument, createNewRootElement, elementToString, getAttribute, getChildElement, getDocument, getFreeColProtocolVersion, getType, hasAttribute, insertAsRoot, isType, setAttribute, setAttribute, toString
private final java.lang.String unitId
private final java.lang.String settlementId
private final Goods goods
private final java.lang.String goldString
public BuyPropositionMessage(Unit unit, Settlement settlement, Goods goods, int gold)
BuyPropositionMessage
.unit
- The Unit
that is buying.settlement
- The Settlement
that is trading.goods
- The Goods
to buy.gold
- The price of the goods (negative if unknown).public BuyPropositionMessage(Game game, org.w3c.dom.Element element)
BuyPropositionMessage
from a
supplied element.game
- The Game
this message belongs to.element
- The Element
to use to create the message.public int getGold()
public org.w3c.dom.Element handle(FreeColServer server, Player player, Connection connection)
server
- The FreeColServer
handling the message.player
- The Player
the message applies to.connection
- The Connection
message was received on.BuyProposition
message as an
Element
with updated gold value, or an error
Element
on failure.public org.w3c.dom.Element toXMLElement()
toXMLElement
in class DOMMessage
public static java.lang.String getXMLElementTagName()