Class SetDeadMessage


  • public class SetDeadMessage
    extends AttributeMessage
    The message to signal a player has died.
    • Constructor Detail

      • SetDeadMessage

        public SetDeadMessage​(Player player)
        Create a new SetDeadMessage for a given player.
        Parameters:
        player - The Player that has died.
      • SetDeadMessage

        public SetDeadMessage​(Game game,
                              FreeColXMLReader xr)
                       throws javax.xml.stream.XMLStreamException
        Create a new SetDeadMessage from a stream.
        Parameters:
        game - The Game this message belongs to (null here).
        xr - The FreeColXMLReader to read from.
        Throws:
        javax.xml.stream.XMLStreamException - if the stream is corrupt.
    • Method Detail

      • aiHandler

        public void aiHandler​(FreeColServer freeColServer,
                              AIPlayer aiPlayer)
        AI-side handler for this message. AI handlers always return null. FIXME: One day the FreeColServer should devolve to AIMain.
        Overrides:
        aiHandler in class TrivialMessage
        Parameters:
        freeColServer - The FreeColServer handling the request.
        aiPlayer - The AIPlayer the message was sent to.
      • clientHandler

        public void clientHandler​(FreeColClient freeColClient)
        Client-side handler for this message. Client handlers always return null.
        Overrides:
        clientHandler in class TrivialMessage
        Parameters:
        freeColClient - The FreeColClient to handle this message.
      • getPlayer

        public Player getPlayer​(Game game)
        Who died?
        Parameters:
        game - The Game the player is in.
        Returns:
        The Player that has died.