net.sf.freecol.common.networking
Class InciteMessage

java.lang.Object
  extended by net.sf.freecol.common.networking.DOMMessage
      extended by net.sf.freecol.common.networking.InciteMessage

public class InciteMessage
extends DOMMessage

The message sent when inciting a native settlement.


Field Summary
private  java.lang.String directionString
          The direction to the settlement.
private  java.lang.String enemyId
          The id of the enemy to incite against.
private  java.lang.String goldString
          The amount of gold in the bribe.
private  java.lang.String unitId
          The id of the unit inciting.
 
Fields inherited from class net.sf.freecol.common.networking.DOMMessage
document, logger
 
Constructor Summary
InciteMessage(Game game, org.w3c.dom.Element element)
          Create a new InciteMessage from a supplied element.
InciteMessage(Unit unit, Map.Direction direction, Player enemy, int gold)
          Create a new InciteMessage with the supplied name.
 
Method Summary
static java.lang.String getXMLElementTagName()
          The tag name of the root element representing this object.
 org.w3c.dom.Element handle(FreeColServer server, Player player, Connection connection)
          Handle a "incite"-message.
 org.w3c.dom.Element toXMLElement()
          Convert this InciteMessage to XML.
 
Methods inherited from class net.sf.freecol.common.networking.DOMMessage
clientError, collapseElements, createError, createError, createNewDocument, createNewRootElement, elementToString, getAttribute, getChildElement, getDocument, getFreeColProtocolVersion, getType, hasAttribute, insertAsRoot, isType, setAttribute, setAttribute, toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

unitId

private java.lang.String unitId
The id of the unit inciting.


directionString

private java.lang.String directionString
The direction to the settlement.


enemyId

private java.lang.String enemyId
The id of the enemy to incite against.


goldString

private java.lang.String goldString
The amount of gold in the bribe.

Constructor Detail

InciteMessage

public InciteMessage(Unit unit,
                     Map.Direction direction,
                     Player enemy,
                     int gold)
Create a new InciteMessage with the supplied name.

Parameters:
unit - The inciting Unit.
direction - The Direction to the settlement.
enemy - The enemy Player.
gold - The amount of gold in the bribe (negative for the initial inquiry).

InciteMessage

public InciteMessage(Game game,
                     org.w3c.dom.Element element)
Create a new InciteMessage from a supplied element.

Parameters:
game - The Game this message belongs to.
element - The Element to use to create the message.
Method Detail

handle

public org.w3c.dom.Element handle(FreeColServer server,
                                  Player player,
                                  Connection connection)
Handle a "incite"-message.

Parameters:
server - The FreeColServer handling the message.
player - The Player the message applies to.
connection - The Connection message was received on.
Returns:
An element containing the result of the incite, or an error Element on failure.

toXMLElement

public org.w3c.dom.Element toXMLElement()
Convert this InciteMessage to XML.

Overrides:
toXMLElement in class DOMMessage
Returns:
The XML representation of this message.

getXMLElementTagName

public static java.lang.String getXMLElementTagName()
The tag name of the root element representing this object.

Returns:
"incite".