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java.lang.Objectnet.sf.freecol.common.networking.DOMMessage
net.sf.freecol.common.networking.InciteMessage
public class InciteMessage
The message sent when inciting a native settlement.
| Field Summary | |
|---|---|
private java.lang.String |
directionString
The direction to the settlement. |
private java.lang.String |
enemyId
The id of the enemy to incite against. |
private java.lang.String |
goldString
The amount of gold in the bribe. |
private java.lang.String |
unitId
The id of the unit inciting. |
| Fields inherited from class net.sf.freecol.common.networking.DOMMessage |
|---|
document, logger |
| Constructor Summary | |
|---|---|
InciteMessage(Game game,
org.w3c.dom.Element element)
Create a new InciteMessage from a
supplied element. |
|
InciteMessage(Unit unit,
Map.Direction direction,
Player enemy,
int gold)
Create a new InciteMessage with the
supplied name. |
|
| Method Summary | |
|---|---|
static java.lang.String |
getXMLElementTagName()
The tag name of the root element representing this object. |
org.w3c.dom.Element |
handle(FreeColServer server,
Player player,
Connection connection)
Handle a "incite"-message. |
org.w3c.dom.Element |
toXMLElement()
Convert this InciteMessage to XML. |
| Methods inherited from class net.sf.freecol.common.networking.DOMMessage |
|---|
clientError, collapseElements, createError, createError, createNewDocument, createNewRootElement, elementToString, getAttribute, getChildElement, getDocument, getFreeColProtocolVersion, getType, hasAttribute, insertAsRoot, isType, setAttribute, setAttribute, toString |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
private java.lang.String unitId
private java.lang.String directionString
private java.lang.String enemyId
private java.lang.String goldString
| Constructor Detail |
|---|
public InciteMessage(Unit unit,
Map.Direction direction,
Player enemy,
int gold)
InciteMessage with the
supplied name.
unit - The inciting Unit.direction - The Direction to the settlement.enemy - The enemy Player.gold - The amount of gold in the bribe (negative for the
initial inquiry).
public InciteMessage(Game game,
org.w3c.dom.Element element)
InciteMessage from a
supplied element.
game - The Game this message belongs to.element - The Element to use to create the message.| Method Detail |
|---|
public org.w3c.dom.Element handle(FreeColServer server,
Player player,
Connection connection)
server - The FreeColServer handling the message.player - The Player the message applies to.connection - The Connection message was received on.
Element on failure.public org.w3c.dom.Element toXMLElement()
toXMLElement in class DOMMessagepublic static java.lang.String getXMLElementTagName()
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