Package net.sf.freecol.common.networking
Class ReadyMessage
- java.lang.Object
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- net.sf.freecol.common.networking.Message
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- net.sf.freecol.common.networking.TrivialMessage
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- net.sf.freecol.common.networking.AttributeMessage
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- net.sf.freecol.common.networking.ReadyMessage
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public class ReadyMessage extends AttributeMessage
The message that signals a player is ready.
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Nested Class Summary
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Nested classes/interfaces inherited from class net.sf.freecol.common.networking.Message
Message.MessagePriority
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Field Summary
Fields Modifier and Type Field Description private static java.lang.StringPLAYER_TAGstatic java.lang.StringTAGprivate static java.lang.StringVALUE_TAG-
Fields inherited from class net.sf.freecol.common.networking.AttributeMessage
attributes
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Fields inherited from class net.sf.freecol.common.networking.TrivialMessage
continueMessage, disconnectMessage, endTurnMessage, enterRevengeModeMessage, reconnectMessage, requestLaunchMessage, retireMessage, startGameMessage
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Fields inherited from class net.sf.freecol.common.networking.Message
logger, messagePriorityComparator
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Constructor Summary
Constructors Constructor Description ReadyMessage(Game game, FreeColXMLReader xr)Create a newReadyMessagefrom a stream.ReadyMessage(Player player, boolean ready)Create a newReadyMessagewith the given player and state.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidclientHandler(FreeColClient freeColClient)Client-side handler for this message.PlayergetPlayer(Game game)Which player is to be set?Message.MessagePrioritygetPriority()Get the priority of this type of message.booleangetValue()Get the ready state.ChangeSetserverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)Server-side handler for this message.-
Methods inherited from class net.sf.freecol.common.networking.AttributeMessage
canMerge, getStringAttribute, getStringAttributeMap, hasAttribute, setMergeable, setStringAttribute
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Methods inherited from class net.sf.freecol.common.networking.TrivialMessage
aiHandler, appendChild, appendChildren, currentPlayerMessage, getChildCount, getChildren, getType, setChildren, setType
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Methods inherited from class net.sf.freecol.common.networking.Message
clientGeneric, expected, getArrayAttributes, getBooleanAttribute, getChild, getChildren, getEnumAttribute, getIntegerAttribute, getPriorityLevel, igc, igc, invokeAndWait, invokeLater, isEmpty, isType, merge, pgc, pgc, pretty, read, setArrayAttributes, setArrayAttributes, setBooleanAttribute, setEnumAttribute, setIntegerAttribute, setStringAttributeMap, setStringAttributes, setStringAttributes, toString, toXML, writeAttributes, writeChildren
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Field Detail
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TAG
public static final java.lang.String TAG
- See Also:
- Constant Field Values
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PLAYER_TAG
private static final java.lang.String PLAYER_TAG
- See Also:
- Constant Field Values
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VALUE_TAG
private static final java.lang.String VALUE_TAG
- See Also:
- Constant Field Values
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Constructor Detail
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ReadyMessage
public ReadyMessage(Player player, boolean ready)
Create a newReadyMessagewith the given player and state.- Parameters:
player- ThePlayerto set.ready- True if the player is ready.
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ReadyMessage
public ReadyMessage(Game game, FreeColXMLReader xr) throws javax.xml.stream.XMLStreamException
Create a newReadyMessagefrom a stream.- Parameters:
game- TheGameto read within.xr- TheFreeColXMLReaderto read from.- Throws:
javax.xml.stream.XMLStreamException- if the stream is corrupt.
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Method Detail
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getPriority
public Message.MessagePriority getPriority()
Get the priority of this type of message.- Overrides:
getPriorityin classAttributeMessage- Returns:
- The message priority.
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clientHandler
public void clientHandler(FreeColClient freeColClient)
Client-side handler for this message. Client handlers always return null.- Overrides:
clientHandlerin classTrivialMessage- Parameters:
freeColClient- TheFreeColClientto handle this message.
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serverHandler
public ChangeSet serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.- Overrides:
serverHandlerin classTrivialMessage- Parameters:
freeColServer- TheFreeColServerhandling the request.serverPlayer- TheServerPlayerthat sent the request.- Returns:
- A
ChangeSetdefining the response.
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getPlayer
public Player getPlayer(Game game)
Which player is to be set?- Parameters:
game- TheGamethe player is in.- Returns:
- The
Playerto set the AI state of.
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getValue
public boolean getValue()
Get the ready state.- Returns:
- True if the player is ready.
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