Package net.sf.freecol.common.networking
Class NativeGiftMessage
- java.lang.Object
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- net.sf.freecol.common.networking.Message
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- net.sf.freecol.common.networking.TrivialMessage
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- net.sf.freecol.common.networking.AttributeMessage
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- net.sf.freecol.common.networking.NativeGiftMessage
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public class NativeGiftMessage extends AttributeMessage
The message sent when a native delivers a gift to a Colony.
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Nested Class Summary
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Nested classes/interfaces inherited from class net.sf.freecol.common.networking.Message
Message.MessagePriority
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Field Summary
Fields Modifier and Type Field Description private static java.lang.StringCOLONY_TAGstatic java.lang.StringTAGprivate static java.lang.StringUNIT_TAG-
Fields inherited from class net.sf.freecol.common.networking.AttributeMessage
attributes
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Fields inherited from class net.sf.freecol.common.networking.TrivialMessage
continueMessage, disconnectMessage, endTurnMessage, enterRevengeModeMessage, reconnectMessage, requestLaunchMessage, retireMessage, startGameMessage
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Fields inherited from class net.sf.freecol.common.networking.Message
logger, messagePriorityComparator
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Constructor Summary
Constructors Constructor Description NativeGiftMessage(Game game, FreeColXMLReader xr)Create a newNativeGiftMessagefrom a stream.NativeGiftMessage(Unit unit, Colony colony)Create a newNativeGiftMessage.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidaiHandler(FreeColServer freeColServer, AIPlayer aiPlayer)AI-side handler for this message.booleancurrentPlayerMessage()Should this message only be sent to a server by the current player?Message.MessagePrioritygetPriority()Get the priority of this type of message.ChangeSetserverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)Server-side handler for this message.-
Methods inherited from class net.sf.freecol.common.networking.AttributeMessage
canMerge, getStringAttribute, getStringAttributeMap, hasAttribute, setMergeable, setStringAttribute
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Methods inherited from class net.sf.freecol.common.networking.TrivialMessage
appendChild, appendChildren, clientHandler, getChildCount, getChildren, getType, setChildren, setType
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Methods inherited from class net.sf.freecol.common.networking.Message
clientGeneric, expected, getArrayAttributes, getBooleanAttribute, getChild, getChildren, getEnumAttribute, getIntegerAttribute, getPriorityLevel, igc, igc, invokeAndWait, invokeLater, isEmpty, isType, merge, pgc, pgc, pretty, read, setArrayAttributes, setArrayAttributes, setBooleanAttribute, setEnumAttribute, setIntegerAttribute, setStringAttributeMap, setStringAttributes, setStringAttributes, toString, toXML, writeAttributes, writeChildren
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Field Detail
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TAG
public static final java.lang.String TAG
- See Also:
- Constant Field Values
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COLONY_TAG
private static final java.lang.String COLONY_TAG
- See Also:
- Constant Field Values
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UNIT_TAG
private static final java.lang.String UNIT_TAG
- See Also:
- Constant Field Values
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Constructor Detail
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NativeGiftMessage
public NativeGiftMessage(Unit unit, Colony colony)
Create a newNativeGiftMessage.- Parameters:
unit- TheUnitthat is trading.colony- TheColonythat is trading.
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NativeGiftMessage
public NativeGiftMessage(Game game, FreeColXMLReader xr) throws javax.xml.stream.XMLStreamException
Create a newNativeGiftMessagefrom a stream.- Parameters:
game- TheGameto read within.xr- TheFreeColXMLReaderto read from.- Throws:
javax.xml.stream.XMLStreamException- if the stream is corrupt.
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Method Detail
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currentPlayerMessage
public boolean currentPlayerMessage()
Should this message only be sent to a server by the current player?- Overrides:
currentPlayerMessagein classTrivialMessage- Returns:
- True if this is a current-player-only message.
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getPriority
public Message.MessagePriority getPriority()
Get the priority of this type of message.- Overrides:
getPriorityin classAttributeMessage- Returns:
- The message priority.
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aiHandler
public void aiHandler(FreeColServer freeColServer, AIPlayer aiPlayer)
AI-side handler for this message. AI handlers always return null. FIXME: One day the FreeColServer should devolve to AIMain.- Overrides:
aiHandlerin classTrivialMessage- Parameters:
freeColServer- TheFreeColServerhandling the request.aiPlayer- TheAIPlayerthe message was sent to.
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serverHandler
public ChangeSet serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.- Overrides:
serverHandlerin classTrivialMessage- Parameters:
freeColServer- TheFreeColServerhandling the request.serverPlayer- TheServerPlayerthat sent the request.- Returns:
- A
ChangeSetdefining the response.
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