Package net.sf.freecol.common.networking
Class EquipForRoleMessage
- java.lang.Object
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- net.sf.freecol.common.networking.Message
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- net.sf.freecol.common.networking.TrivialMessage
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- net.sf.freecol.common.networking.AttributeMessage
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- net.sf.freecol.common.networking.EquipForRoleMessage
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public class EquipForRoleMessage extends AttributeMessage
The message sent to equip a unit for a particular role.
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Nested Class Summary
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Nested classes/interfaces inherited from class net.sf.freecol.common.networking.Message
Message.MessagePriority
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Field Summary
Fields Modifier and Type Field Description private static java.lang.StringCOUNT_TAGprivate static java.lang.StringROLE_TAGstatic java.lang.StringTAGprivate static java.lang.StringUNIT_TAG-
Fields inherited from class net.sf.freecol.common.networking.AttributeMessage
attributes
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Fields inherited from class net.sf.freecol.common.networking.TrivialMessage
continueMessage, disconnectMessage, endTurnMessage, enterRevengeModeMessage, reconnectMessage, requestLaunchMessage, retireMessage, startGameMessage
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Fields inherited from class net.sf.freecol.common.networking.Message
logger, messagePriorityComparator
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Constructor Summary
Constructors Constructor Description EquipForRoleMessage(Game game, FreeColXMLReader xr)Create a newEquipForRoleMessagefrom a stream.EquipForRoleMessage(Unit unit, Role role, int roleCount)Create a newEquipForRoleMessagefor the supplied Unit and Role.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description booleancurrentPlayerMessage()Should this message only be sent to a server by the current player?Message.MessagePrioritygetPriority()Get the priority of this type of message.ChangeSetserverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)Server-side handler for this message.-
Methods inherited from class net.sf.freecol.common.networking.AttributeMessage
canMerge, getStringAttribute, getStringAttributeMap, hasAttribute, setMergeable, setStringAttribute
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Methods inherited from class net.sf.freecol.common.networking.TrivialMessage
aiHandler, appendChild, appendChildren, clientHandler, getChildCount, getChildren, getType, setChildren, setType
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Methods inherited from class net.sf.freecol.common.networking.Message
clientGeneric, expected, getArrayAttributes, getBooleanAttribute, getChild, getChildren, getEnumAttribute, getIntegerAttribute, getPriorityLevel, igc, igc, invokeAndWait, invokeLater, isEmpty, isType, merge, pgc, pgc, pretty, read, setArrayAttributes, setArrayAttributes, setBooleanAttribute, setEnumAttribute, setIntegerAttribute, setStringAttributeMap, setStringAttributes, setStringAttributes, toString, toXML, writeAttributes, writeChildren
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Field Detail
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TAG
public static final java.lang.String TAG
- See Also:
- Constant Field Values
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COUNT_TAG
private static final java.lang.String COUNT_TAG
- See Also:
- Constant Field Values
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ROLE_TAG
private static final java.lang.String ROLE_TAG
- See Also:
- Constant Field Values
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UNIT_TAG
private static final java.lang.String UNIT_TAG
- See Also:
- Constant Field Values
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Constructor Detail
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EquipForRoleMessage
public EquipForRoleMessage(Unit unit, Role role, int roleCount)
Create a newEquipForRoleMessagefor the supplied Unit and Role.- Parameters:
unit- TheUnitto equip.role- TheRoleto equip for.roleCount- The role count.
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EquipForRoleMessage
public EquipForRoleMessage(Game game, FreeColXMLReader xr) throws javax.xml.stream.XMLStreamException
Create a newEquipForRoleMessagefrom a stream.- Parameters:
game- TheGameto read within.xr- TheFreeColXMLReaderto read from.- Throws:
javax.xml.stream.XMLStreamException- if the stream is corrupt.
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Method Detail
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currentPlayerMessage
public boolean currentPlayerMessage()
Should this message only be sent to a server by the current player?- Overrides:
currentPlayerMessagein classTrivialMessage- Returns:
- True if this is a current-player-only message.
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getPriority
public Message.MessagePriority getPriority()
Get the priority of this type of message.- Overrides:
getPriorityin classAttributeMessage- Returns:
- The message priority.
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serverHandler
public ChangeSet serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.- Overrides:
serverHandlerin classTrivialMessage- Parameters:
freeColServer- TheFreeColServerhandling the request.serverPlayer- TheServerPlayerthat sent the request.- Returns:
- A
ChangeSetdefining the response.
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