Package net.sf.freecol.client.gui
Class GUI
- java.lang.Object
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- net.sf.freecol.client.control.FreeColClientHolder
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- net.sf.freecol.client.gui.GUI
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- Direct Known Subclasses:
SwingGUI
public class GUI extends FreeColClientHolder
The API and common reusable functionality for the overall GUI.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classGUI.ViewModeView modes.
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Constructor Summary
Constructors Constructor Description GUI(FreeColClient freeColClient)Create the GUI.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidactivateGotoPath()Start/stop the goto path display.voidanimateUnitAttack(Unit attacker, Unit defender, Tile attackerTile, Tile defenderTile, boolean success)Animate a unit attack.voidanimateUnitMove(Unit unit, Tile srcTile, Tile dstTile)Animate a unit move.booleancanZoomInMap()Can the map be zoomed in? Used by: ZoomInActionbooleancanZoomInMapControls()Is the map able to zoom in further? Used by: MiniMapZoomInActionbooleancanZoomOutMap()Can the map be zoomed out? Used by: ZoomOutActionbooleancanZoomOutMapControls()Is the map able to zoom out further? Used by: MiniMapZoomOutActionvoidchangeView()Change to end turn mode.voidchangeView(MapTransform transform)Change to map transform mode, and select a transform.voidchangeView(Tile tile)Change to terrain mode and select a tile.voidchangeView(Unit unit, boolean force)Change to move units mode, and select a unit.voidchangeWindowedMode()Change the windowed mode (really a toggle).voidclearGotoPath()Stop the goto path display.voidclickAt(int count, int x, int y)Handle a click on the canvas.voidcloseMainPanel()Close the main panel if present.voidcloseMenus()Close any open menus.voidclosePanel(java.lang.String panel)Close a panel.voidcloseStatusPanel()Close the status panel if present.booleanconfirm(java.lang.String textKey, java.lang.String okKey, java.lang.String cancelKey)Simple modal confirmation dialog.booleanconfirm(StringTemplate template, java.lang.String okKey, java.lang.String cancelKey)Primitive modal confirmation dialog.booleanconfirm(Tile tile, StringTemplate template, javax.swing.ImageIcon icon, java.lang.String okKey, java.lang.String cancelKey)General modal confirmation dialog.booleanconfirm(Tile tile, StringTemplate template, GoodsType goodsType, java.lang.String okKey, java.lang.String cancelKey)GoodsType-specific modal confirmation dialog.booleanconfirm(Tile tile, StringTemplate template, Settlement settlement, java.lang.String okKey, java.lang.String cancelKey)Settlement-specific modal confirmation dialog.booleanconfirm(Tile tile, StringTemplate template, Unit unit, java.lang.String okKey, java.lang.String cancelKey)Unit-specific modal confirmation dialog.booleanconfirmAbandonEducation(Unit unit, boolean leaveColony)Confirm that a unit should abandon its educational activity.booleanconfirmClearTradeRoute(Unit unit)If a unit has a trade route, get confirmation that it is ok to clear it and set a destination.intconfirmEuropeanTribute(Unit attacker, Colony colony, NationSummary ns)Confirm whether the player wants to demand tribute from a colony.booleanconfirmHostileAction(Unit attacker, Tile target)Check if an attack results in a transition from peace or cease fire to war and, if so, warn the player.booleanconfirmLeaveColony(Unit unit)Confirm that a unit can leave its colony.intconfirmNativeTribute(Unit attacker, IndianSettlement is)Confirm whether the player wants to demand tribute from a native settlement.booleanconfirmPreCombat(Unit attacker, Tile tile)Shows the pre-combat dialog if enabled, allowing the user to view the odds and possibly cancel the attack.booleanconfirmStopGame()Confirm whether to stop the current game.java.awt.image.BufferedImagecreateColonyTileImage(Tile tile, Colony colony)java.awt.image.BufferedImagecreateTileImage(Tile tile, Player player)java.awt.image.BufferedImagecreateTileImageWithBeachBorderAndItems(Tile tile)voiddisplayChat(java.lang.String sender, java.lang.String message, java.awt.Color color, boolean privateChat)Update with a new chat message.voiddisplayColonyTiles(java.awt.Graphics2D g2d, Tile[][] tiles, Colony colony)Display the ColonyTiles of a Colony.voiddisplayObject(FreeColObject fco)Show the appropriate panel for an object.voiddisplayStartChat(java.lang.String sender, java.lang.String message, boolean privateChat)A chat message was received during the pre-game setup.voidenableMapControls(boolean enable)Enable the map controls.UnitgetActiveUnit()Get the active unit.Constants.ArmedUnitSettlementActiongetArmedUnitSettlementChoice(Settlement settlement)Get the choice of what a user wants to do with an armed unit at a foreign settlement.Constants.BoycottActiongetBoycottChoice(Goods goods, Europe europe)Get the user choice of whether to pay arrears for boycotted goods or to dump them instead.Constants.TradeBuyActiongetBuyChoice(Unit unit, Settlement settlement, Goods goods, int gold, boolean canBuy)Gets the user choice when negotiating a purchase from a settlement.<T> TgetChoice(StringTemplate explain, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)General modal choice dialog.protected <T> TgetChoice(Tile tile, StringTemplate template, javax.swing.ImageIcon icon, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)General modal choice dialog.private <T> TgetChoice(Tile tile, StringTemplate template, GoodsType goodsType, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)Goods-specific modal choice dialog.private <T> TgetChoice(Tile tile, StringTemplate template, Nation nation, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)Nation-specific modal choice dialog.<T> TgetChoice(Tile tile, StringTemplate template, Settlement settlement, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)Settlement-specific modal choice dialog.<T> TgetChoice(Tile tile, StringTemplate template, Unit unit, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)Unit-specific modal choice dialog.Constants.ClaimActiongetClaimChoice(Tile tile, Player player, int price, Player owner)Gets the user choice for claiming a tile.ImageLibrarygetFixedImageLibrary()Get the fixed image library for use on panels.TilegetFocus()Get the current focus tile.Constants.TradeActiongetIndianSettlementTradeChoice(Settlement settlement, StringTemplate template, boolean canBuy, boolean canSell, boolean canGift)Get the user choice when trading with a native settlement.java.lang.StringgetInput(Tile tile, StringTemplate template, java.lang.String defaultValue, java.lang.String okKey, java.lang.String cancelKey)General modal string input dialog.java.awt.DimensiongetMapViewDimension()Constants.MissionaryActiongetMissionaryChoice(Unit unit, IndianSettlement is, boolean canEstablish, boolean canDenounce)Get the user choice of what to do with a missionary at a native settlement.java.lang.StringgetNewColonyName(Player player, Tile tile)Get a name for a new colony for a player.ImageLibrarygetScaledImageLibrary()Get the scaled image library for use on the map.Constants.ScoutColonyActiongetScoutForeignColonyChoice(Colony colony, Unit unit, boolean neg)Get the user choice for what to do with a scout at a foreign colony.Constants.ScoutIndianSettlementActiongetScoutIndianSettlementChoice(IndianSettlement is, java.lang.String numberString)Get the user choice for what to do at a native settlement.DirectiongetScrollDirection(int x, int y, int scrollSpace, boolean ignoreTop)Work out what direction to scroll the map if a coordinate is close to an edge.TilegetSelectedTile()Get the selected tile.Constants.TradeSellActiongetSellChoice(Unit unit, Settlement settlement, Goods goods, int gold)Get the user choice for negotiating a sale to a settlement.java.lang.StringgetSoundMixerLabelText()Get the label text for the sound player mixer.GUI.ViewModegetViewMode()Get the current view mode.voidinstallLookAndFeel(java.lang.String fontName)Swing system and look-and-feel initialization.voidinvokeNowOrLater(java.lang.Runnable runnable)Run in the EDT, either immediately if in it or later when it wakes up.voidinvokeNowOrWait(java.lang.Runnable runnable)Run in the EDT, either immediately or wait for it.booleanisClientOptionsDialogShowing()Checks if a client options dialog is present.booleanisGotoStarted()Check if the user has GoTo mode enabled.booleanisPanelShowing()Is another panel being displayed.booleanisWindowed()Is this GUI in windowed mode? Used by: DragListener for a nasty workaround that should go awayvoidminiMapToggleFogOfWarControls()Toggle the fog of war control.voidminiMapToggleViewControls()Toggle the view control.voidperformGoto(int x, int y)Perform an immediate goto to a point on the map.voidperformGoto(Tile tile)Perform an immediate goto to a tile with the active unit.voidplaySound(java.lang.String sound)Play a sound.voidprepareDrag(int x, int y)Prepare a drag from the given coordinates.voidprepareShowingMainMenu()Prepares showing the main menu by removing almost everything from the view.voidquitGUI()Quit the GUI.voidreconnectGUI(Unit active, Tile tile)Reset the GUI on reconnect.voidrefresh()Refresh the whole GUI.voidrefreshGuiUsingClientOptions()Refreshes the GUI with settings from the client options.voidrefreshPlayersTable()Refresh the players table in the StartGamePanel.voidrefreshTile(Tile tile)voidreloadResources()Reloads all images managed byResourceManager.voidremoveComponent(java.awt.Component component)Remove a component from the GUI.voidremoveDialog(FreeColDialog<?> fcd)Remove a dialog from the GUI.voidremoveInGameComponents()Remove all in-game components (i.e.voidremoveTradeRoutePanel(FreeColPanel panel)Remove a trade route panel and associated input on an associated TradeRouteInputPanel.voidrepaint()Repaints the entire screen, but uses image caches to avoid unnecessary painting of the map.voidrestoreSavedSize(java.awt.Component comp, java.awt.Dimension d)Set dialog preferred size to saved size or to the givenDimensionif no saved size was found.booleanscrollMap(Direction direction)Scroll the map in a given direction.voidsetFocus(Tile tile)Set the current focus tile.voidsetUnitPath(PathNode path)Set the path for the active unit.FreeColPanelshowAboutPanel()Show the AboutPanel.FreeColPanelshowBuildQueuePanel(Colony colony)Show the build queue for a colony.voidshowCaptureGoodsDialog(Unit unit, java.util.List<Goods> gl, DialogHandler<java.util.List<Goods>> handler)Show the dialog to select captured goods.FreeColPanelshowChatPanel()Show the chat panel.voidshowChooseFoundingFatherDialog(java.util.List<FoundingFather> ffs, DialogHandler<FoundingFather> handler)Show the founding father choice panel.voidshowClientOptionsDialog()Show the client options dialog.FreeColPanelshowColonyPanel(Colony colony, Unit unit)Show the colony panelFreeColPanelshowColopediaPanel(java.lang.String nodeId)Show a colopedia panel.FreeColPanelshowColorChooserPanel(java.awt.event.ActionListener al)Show a color chooser panel.FreeColPanelshowCompactLabourReport()Show the compact labour report panel.FreeColPanelshowCompactLabourReport(LabourData.UnitData unitData)Show the compact labour report for the specified unit data.java.util.List<java.lang.String>showConfirmDeclarationDialog()Confirm declaration of independence.voidshowDeclarationPanel(java.lang.Runnable afterClosing)Show the declaration panel with the declaration of independence and an animated signature.OptionGroupshowDifficultyDialog()Get the option group that defines a difficulty level.OptionGroupshowDifficultyDialog(Specification spec, OptionGroup group, boolean editable)Show a dialog for a difficulty option group.voidshowDumpCargoDialog(Unit unit, DialogHandler<java.util.List<Goods>> handler)Show a dialog to choose what goods to dump.booleanshowEditOptionDialog(Option option)Show a dialog for editing an individual option.IndianSettlementshowEditSettlementDialog(IndianSettlement is)Show a dialog for editing a settlmeent.voidshowEmigrationDialog(Player player, boolean fountainOfYouth, DialogHandler<java.lang.Integer> handler)Show a dialog to handle emigration.voidshowEndTurnDialog(java.util.List<Unit> units, DialogHandler<java.lang.Boolean> handler)Show a dialog for the end of turn.voidshowErrorPanel(java.lang.Exception ex, StringTemplate template)Show a serious error message with an exception and return to the main panel when done.FreeColPanelshowErrorPanel(java.lang.String message, java.lang.Runnable callback)Show an error panel.FreeColPanelshowErrorPanel(StringTemplate template)Show an i18n compliant error message derived from a template.FreeColPanelshowErrorPanel(StringTemplate template, java.lang.String message)Show an i18n compliant error message derived from a template, with optional extra debug information.FreeColPanelshowErrorPanel(StringTemplate template, java.lang.String message, java.lang.Runnable callback)Show an i18n compliant error message derived from a template, with optional extra debug information and an optional callback.FreeColPanelshowEuropePanel()Show the Europe panel.FreeColPanelshowEventPanel(java.lang.String header, java.lang.String image, java.lang.String footer)Show an event panel.FreeColPanelshowFindSettlementPanel()Show the FindSettlement panel.voidshowFirstContactDialog(Player player, Player other, Tile tile, int settlementCount, DialogHandler<java.lang.Boolean> handler)Show a first contact dialog.OptionGroupshowGameOptionsDialog(boolean editable)Show the Game options dialog.FreeColPanelshowHighScoresPanel(java.lang.String messageId, java.util.List<HighScore> scores)Show the high scores panel.FreeColPanelshowIndianSettlementPanel(IndianSettlement is)Show a panel for a native settlement.FreeColPanelshowInformationPanel(java.lang.String messageId)Show an information message.FreeColPanelshowInformationPanel(FreeColObject displayObject, java.lang.String messageId)Show an information message.FreeColPanelshowInformationPanel(FreeColObject displayObject, StringTemplate template)Show an information message.FreeColPanelshowInformationPanel(StringTemplate template)Show an information message.java.io.FileshowLoadDialog(java.io.File directory, java.lang.String extension)Show a dialog where the user may choose a file.LoadingSavegameInfoshowLoadingSavegameDialog(boolean publicServer, boolean singlePlayer)Show the LoadingSavegameDialog.java.io.FileshowLoadSaveFileDialog(java.io.File root, java.lang.String extension)Show a save file dialog, selecting one to load.FreeColPanelshowLogFilePanel()Show the log file panel.FreeColPanelshowMainPanel(java.lang.String userMsg)Show the main panel.voidshowMainTitle()Complete reset back to the main panel.OptionGroupshowMapGeneratorOptionsDialog(boolean editable)Show the map generator options.java.awt.DimensionshowMapSizeDialog()Show the map size dialog.FreeColPanelshowModelMessages(java.util.List<ModelMessage> modelMessages)Show model messages.voidshowMonarchDialog(Monarch.MonarchAction action, StringTemplate template, java.lang.String monarchKey, DialogHandler<java.lang.Boolean> handler)Show the monarch dialog.voidshowNamingDialog(StringTemplate template, java.lang.String defaultName, Unit unit, DialogHandler<java.lang.String> handler)Show the naming dialog.voidshowNativeDemandDialog(Unit unit, Colony colony, GoodsType type, int amount, DialogHandler<java.lang.Boolean> handler)Show the native demand dialog.DiplomaticTradeshowNegotiationDialog(FreeColGameObject our, FreeColGameObject other, DiplomaticTrade agreement, StringTemplate comment)Show the negotiation dialog.voidshowNewPanel()Show the NewPanel.FreeColPanelshowNewPanel(Specification spec)Show the NewPanel.voidshowOpeningVideo(java.lang.String userMsg, java.lang.Runnable callback)Shows theVideoPanel.ParametersshowParametersDialog()Show the parameter choice dialog.voidshowPopupMenu(javax.swing.JPopupMenu menu, int x, int y)Display a popup menu.booleanshowPreCombatDialog(Unit attacker, FreeColGameObject defender, Tile tile)Show the pre-combat dialog.FreeColPanelshowPurchasePanel()Displays the purchase panel.FreeColPanelshowRecruitPanel()Displays the recruit panel.FreeColPanelshowReportCargoPanel()Show the Cargo Report.FreeColPanelshowReportColonyPanel()Show the Colony Report.FreeColPanelshowReportContinentalCongressPanel()Show the Continental Congress Report.FreeColPanelshowReportEducationPanel()Show the Education Report.FreeColPanelshowReportExplorationPanel()Show the Exploration Report.FreeColPanelshowReportForeignAffairPanel()Show the Foreign Affairs Report.FreeColPanelshowReportHistoryPanel()Show the History Report.FreeColPanelshowReportIndianPanel()Show the Native Affairs Report.FreeColPanelshowReportLabourDetailPanel(UnitType unitType, java.util.Map<UnitType,java.util.Map<Location,java.lang.Integer>> data, TypeCountMap<UnitType> unitCount, java.util.List<Colony> colonies)Display the labour detail panel.FreeColPanelshowReportLabourPanel()Show the Labour Report.FreeColPanelshowReportMilitaryPanel()Show the Military Report.FreeColPanelshowReportNavalPanel()Show the Naval Report.FreeColPanelshowReportProductionPanel()Show the Production Report.FreeColPanelshowReportReligiousPanel()Show the Religion Report.FreeColPanelshowReportRequirementsPanel()Show the Requirements Report.FreeColPanelshowReportTradePanel()Show the Trade Report.FreeColPanelshowReportTurnPanel(java.util.List<ModelMessage> messages)Show the Turn Report.java.lang.StringshowRiverStyleDialog(java.util.List<java.lang.String> styles)Show the river style dialog.java.io.FileshowSaveDialog(java.io.File directory, java.lang.String defaultName)Show the save dialog.java.awt.DimensionshowScaleMapSizeDialog()Show the map scale dialog.intshowSelectAmountDialog(GoodsType goodsType, int available, int defaultAmount, boolean needToPay)Show a dialog allowing selecting an amount of goods.LocationshowSelectDestinationDialog(Unit unit)Show a dialog allowing the user to select a destination for a given unit.intshowSelectTributeAmountDialog(StringTemplate question, int maximum)Show the select-tribute-amount dialog.FreeColPanelshowServerListPanel(java.util.List<ServerInfo> serverList)Show theServerListPanel.FreeColPanelshowStartGamePanel(Game game, Player player, boolean singlePlayerMode)Show the StartGamePanel.FreeColPanelshowStatisticsPanel(java.util.Map<java.lang.String,java.lang.String> serverStats, java.util.Map<java.lang.String,java.lang.String> clientStats)Show the statistics panel.FreeColPanelshowStatusPanel(java.lang.String message)Shows a status message which goes away when a new component is added.FreeColPanelshowTilePanel(Tile tile)Show the tile panel for a given tile.voidshowTilePopup(Tile tile)Shows a tile popup for a given tile.FreeColPanelshowTradeRouteInputPanel(TradeRoute tr)Show the trade route input panel for a given trade route.FreeColPanelshowTradeRoutePanel(Unit unit)Show a panel to select a trade route for a unit.FreeColPanelshowTrainPanel()Show the training panel.voidshowVictoryDialog(DialogHandler<java.lang.Boolean> handler)Show the victory dialog.booleanshowWarehouseDialog(Colony colony)Show the warehouse dialog for a colony.FreeColPanelshowWorkProductionPanel(Unit unit)Show the production of a unit.voidstartGUI(java.awt.Dimension desiredWindowSize)Starts the GUI by creating and displaying the GUI-objects.voidstartMapEditorGUI()Start the GUI for the map editor.TiletileAt(int x, int y)Get the tile at given coordinate.voidtraverseGotoPath()Send the active unit along the current goto path as far as possible.voidupdateEuropeanSubpanels()Update all panels derived from the EuropePanel.voidupdateGoto(int x, int y, boolean start)Update the goto path to a new position on the map.voidupdateMapControls()Update the map controls, including the InfoPanel according to the view mode.voidupdateMenuBar()Update the menu bar.voidzoomInMap()Zoom the map in.voidzoomInMapControls()Zoom in the map controls.voidzoomOutMap()Zoom the map out.voidzoomOutMapControls()Zoom out the map controls.-
Methods inherited from class net.sf.freecol.client.control.FreeColClientHolder
askServer, currentPlayerIsMyPlayer, getClientOptions, getConnectController, getFreeColClient, getFreeColServer, getGame, getGUI, getMap, getMyPlayer, getSpecification, igc, pgc
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Constructor Detail
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GUI
public GUI(FreeColClient freeColClient)
Create the GUI.- Parameters:
freeColClient- TheFreeColClientfor the game.
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Method Detail
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confirm
public final boolean confirm(java.lang.String textKey, java.lang.String okKey, java.lang.String cancelKey)Simple modal confirmation dialog.- Parameters:
textKey- A string to use as the message key.okKey- A key for the message on the "ok" button.cancelKey- A key for the message on the "cancel" button.- Returns:
- True if the "ok" button was selected.
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confirm
public final boolean confirm(StringTemplate template, java.lang.String okKey, java.lang.String cancelKey)
Primitive modal confirmation dialog.- Parameters:
template- TheStringTemplateexplaining the choice.okKey- A key for the "ok" button.cancelKey- A key for the "cancel" button.- Returns:
- True if the "ok" button was selected.
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confirm
public final boolean confirm(Tile tile, StringTemplate template, GoodsType goodsType, java.lang.String okKey, java.lang.String cancelKey)
GoodsType-specific modal confirmation dialog.- Parameters:
tile- An optionalTileto expose.template- TheStringTemplateexplaining the choice.goodsType- A goods type to make an icon for the dialog from.okKey- A key for the "ok" button.cancelKey- A key for the "cancel" button.- Returns:
- True if the "ok" button was selected.
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confirm
public final boolean confirm(Tile tile, StringTemplate template, Settlement settlement, java.lang.String okKey, java.lang.String cancelKey)
Settlement-specific modal confirmation dialog.- Parameters:
tile- An optionalTileto expose.template- TheStringTemplateexplaining the choice.settlement- A settlement to make an icon for the dialog from.okKey- A key for the "ok" button.cancelKey- A key for the "cancel" button.- Returns:
- True if the "ok" button was selected.
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confirm
public final boolean confirm(Tile tile, StringTemplate template, Unit unit, java.lang.String okKey, java.lang.String cancelKey)
Unit-specific modal confirmation dialog.- Parameters:
tile- An optionalTileto expose.template- TheStringTemplateexplaining the choice.unit- A unit to make an icon for the dialog from.okKey- A key for the "ok" button.cancelKey- A key for the "cancel" button.- Returns:
- True if the "ok" button was selected.
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confirmAbandonEducation
public boolean confirmAbandonEducation(Unit unit, boolean leaveColony)
Confirm that a unit should abandon its educational activity.- Parameters:
unit- TheUnitto check.leaveColony- True if the unit is about to leave the colony, not just the education building.- Returns:
- True if the unit can proceed.
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confirmClearTradeRoute
public boolean confirmClearTradeRoute(Unit unit)
If a unit has a trade route, get confirmation that it is ok to clear it and set a destination.- Parameters:
unit- TheUnitto check.- Returns:
- Whether it is acceptable to set a destination for this unit.
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confirmEuropeanTribute
public int confirmEuropeanTribute(Unit attacker, Colony colony, NationSummary ns)
Confirm whether the player wants to demand tribute from a colony.- Parameters:
attacker- The potential attackingUnit.colony- The targetColony.ns- ANationSummaryof the other nation.- Returns:
- The amount of tribute to demand, positive if the demand should proceed.
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confirmHostileAction
public boolean confirmHostileAction(Unit attacker, Tile target)
Check if an attack results in a transition from peace or cease fire to war and, if so, warn the player.- Parameters:
attacker- The potential attackingUnit.target- The targetTile.- Returns:
- True to attack, false to abort.
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confirmLeaveColony
public boolean confirmLeaveColony(Unit unit)
Confirm that a unit can leave its colony. - Check for population limit. - Query if education should be abandoned.- Parameters:
unit- TheUnitthat is leaving the colony.- Returns:
- True if the unit is allowed to leave.
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confirmNativeTribute
public int confirmNativeTribute(Unit attacker, IndianSettlement is)
Confirm whether the player wants to demand tribute from a native settlement.- Parameters:
attacker- The potential attackingUnit.is- The targetIndianSettlement.- Returns:
- The amount of tribute to demand, positive if the demand should proceed.
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confirmPreCombat
public boolean confirmPreCombat(Unit attacker, Tile tile)
Shows the pre-combat dialog if enabled, allowing the user to view the odds and possibly cancel the attack.- Parameters:
attacker- The attackingUnit.tile- The targetTile.- Returns:
- True to attack, false to abort.
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confirmStopGame
public boolean confirmStopGame()
Confirm whether to stop the current game.- Returns:
- True if confirmation was given.
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getArmedUnitSettlementChoice
public Constants.ArmedUnitSettlementAction getArmedUnitSettlementChoice(Settlement settlement)
Get the choice of what a user wants to do with an armed unit at a foreign settlement.- Parameters:
settlement- TheSettlementto consider.- Returns:
- The chosen action, tribute, attack or cancel.
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getBoycottChoice
public Constants.BoycottAction getBoycottChoice(Goods goods, Europe europe)
Get the user choice of whether to pay arrears for boycotted goods or to dump them instead.- Parameters:
goods- TheGoodsto possibly dump.europe- The playerEuropewhere the boycott is in force.- Returns:
- The chosen
BoycottAction.
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getBuyChoice
public Constants.TradeBuyAction getBuyChoice(Unit unit, Settlement settlement, Goods goods, int gold, boolean canBuy)
Gets the user choice when negotiating a purchase from a settlement.- Parameters:
unit- TheUnitthat is buying.settlement- TheSettlementto buy from.goods- TheGoodsto buy.gold- The current negotiated price.canBuy- True if buy is a valid option.- Returns:
- The chosen action, buy, haggle, or cancel.
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getChoice
public final <T> T getChoice(StringTemplate explain, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)
General modal choice dialog.- Type Parameters:
T- The choice type.- Parameters:
explain- AStringTemplateexplaining the choice.cancelKey- A key for the "cancel" button.choices- A list aChoiceItems to choose from.- Returns:
- The selected value of the selected
ChoiceItem, or null if cancelled.
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getChoice
private final <T> T getChoice(Tile tile, StringTemplate template, GoodsType goodsType, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)
Goods-specific modal choice dialog.- Type Parameters:
T- The choice type.- Parameters:
tile- An optionalTileto expose.template- AStringTemplateexplaining the choice.goodsType- AGoodsTypeto display in dialog.cancelKey- A key for the "cancel" button.choices- A list aChoiceItems to choose from.- Returns:
- The selected value of the selected
ChoiceItem, or null if cancelled.
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getChoice
private final <T> T getChoice(Tile tile, StringTemplate template, Nation nation, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)
Nation-specific modal choice dialog.- Type Parameters:
T- The choice type.- Parameters:
tile- An optionalTileto expose.template- AStringTemplateexplaining the choice.nation- ANationto display in dialog.cancelKey- A key for the "cancel" button.choices- A list aChoiceItems to choose from.- Returns:
- The selected value of the selected
ChoiceItem, or null if cancelled.
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getChoice
public final <T> T getChoice(Tile tile, StringTemplate template, Settlement settlement, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)
Settlement-specific modal choice dialog.- Type Parameters:
T- The choice type.- Parameters:
tile- An optionalTileto expose.template- AStringTemplateexplaining the choice.settlement- ASettlementto display in dialog.cancelKey- A key for the "cancel" button.choices- A list aChoiceItems to choose from.- Returns:
- The selected value of the selected
ChoiceItem, or null if cancelled.
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getChoice
public final <T> T getChoice(Tile tile, StringTemplate template, Unit unit, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)
Unit-specific modal choice dialog.- Type Parameters:
T- The choice type.- Parameters:
tile- An optionalTileto expose.template- AStringTemplateexplaining the choice.unit- AUnitto display in dialog.cancelKey- A key for the "cancel" button.choices- A list aChoiceItems to choose from.- Returns:
- The selected value of the selected
ChoiceItem, or null if cancelled.
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getClaimChoice
public Constants.ClaimAction getClaimChoice(Tile tile, Player player, int price, Player owner)
Gets the user choice for claiming a tile.- Parameters:
tile- TheTileto claim.player- ThePlayerthat is claiming.price- An asking price, if any.owner- ThePlayerthat owns the land.- Returns:
- The chosen action, accept, steal or cancel.
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getIndianSettlementTradeChoice
public Constants.TradeAction getIndianSettlementTradeChoice(Settlement settlement, StringTemplate template, boolean canBuy, boolean canSell, boolean canGift)
Get the user choice when trading with a native settlement.- Parameters:
settlement- The native settlement to trade with.template- AStringTemplatecontaining the message to display.canBuy- Show a "buy" option.canSell- Show a "sell" option.canGift- Show a "gift" option.- Returns:
- The chosen action, buy, sell, gift or cancel.
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getMissionaryChoice
public Constants.MissionaryAction getMissionaryChoice(Unit unit, IndianSettlement is, boolean canEstablish, boolean canDenounce)
Get the user choice of what to do with a missionary at a native settlement.- Parameters:
unit- TheUnitspeaking to the settlement.is- TheIndianSettlementbeing visited.canEstablish- Is establish a valid option.canDenounce- Is denounce a valid option.- Returns:
- The chosen action, establish mission, denounce, incite or cancel.
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getNewColonyName
public java.lang.String getNewColonyName(Player player, Tile tile)
Get a name for a new colony for a player.- Parameters:
player- ThePlayerto get the colony name for.tile- TheTilefor the new colony.- Returns:
- A colony name, or null if the user has reconsidered.
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getScoutForeignColonyChoice
public Constants.ScoutColonyAction getScoutForeignColonyChoice(Colony colony, Unit unit, boolean neg)
Get the user choice for what to do with a scout at a foreign colony.- Parameters:
colony- TheColonyto be scouted.unit- TheUnitthat is scouting.neg- True if negotation is a valid choice.- Returns:
- The selected action, either negotiate, spy, attack or cancel.
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getScoutIndianSettlementChoice
public Constants.ScoutIndianSettlementAction getScoutIndianSettlementChoice(IndianSettlement is, java.lang.String numberString)
Get the user choice for what to do at a native settlement.- Parameters:
is- TheIndianSettlementto be scouted.numberString- The number of settlements in the settlement owner nation.- Returns:
- The chosen action, speak, tribute, attack or cancel.
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getSellChoice
public Constants.TradeSellAction getSellChoice(Unit unit, Settlement settlement, Goods goods, int gold)
Get the user choice for negotiating a sale to a settlement.- Parameters:
unit- TheUnitthat is selling.settlement- TheSettlementto sell to.goods- TheGoodsto sell.gold- The current negotiated price.- Returns:
- The chosen action, sell, gift or haggle, or null.
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showDifficultyDialog
public final OptionGroup showDifficultyDialog()
Get the option group that defines a difficulty level.- Returns:
- The
OptionGroupselected.
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showErrorPanel
public final FreeColPanel showErrorPanel(StringTemplate template)
Show an i18n compliant error message derived from a template.- Parameters:
template- TheStringTemplatecontaining the message.- Returns:
- The panel shown.
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showErrorPanel
public final FreeColPanel showErrorPanel(StringTemplate template, java.lang.String message)
Show an i18n compliant error message derived from a template, with optional extra debug information.- Parameters:
template- TheStringTemplatecontaining the message.message- Optional extra debug information.- Returns:
- The panel shown.
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showErrorPanel
public final FreeColPanel showErrorPanel(StringTemplate template, java.lang.String message, java.lang.Runnable callback)
Show an i18n compliant error message derived from a template, with optional extra debug information and an optional callback.- Parameters:
template- TheStringTemplatecontaining the message.message- Optional extra debug information.callback- Optional routine to run when the error panel is closed.- Returns:
- The panel shown.
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showErrorPanel
public final void showErrorPanel(java.lang.Exception ex, StringTemplate template)Show a serious error message with an exception and return to the main panel when done. This time, do not return the panel as we have already defined a callback.- Parameters:
ex- An optionalExceptionto display.template- AStringTemplatefor the message.
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showInformationPanel
public final FreeColPanel showInformationPanel(java.lang.String messageId)
Show an information message.- Parameters:
messageId- The message key.- Returns:
- The panel shown.
-
showInformationPanel
public final FreeColPanel showInformationPanel(StringTemplate template)
Show an information message.- Parameters:
template- The message template.- Returns:
- The panel shown.
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showInformationPanel
public final FreeColPanel showInformationPanel(FreeColObject displayObject, java.lang.String messageId)
Show an information message.- Parameters:
displayObject- An optional object to display as an icon.messageId- The message key.- Returns:
- The panel shown.
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showLoadSaveFileDialog
public final java.io.File showLoadSaveFileDialog(java.io.File root, java.lang.String extension)Show a save file dialog, selecting one to load.- Parameters:
root- The root directory to look in.extension- The file extension to look for.- Returns:
- The
Fileselected, or null on error.
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showNewPanel
public final void showNewPanel()
Show the NewPanel.
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playSound
public void playSound(java.lang.String sound)
Play a sound.- Parameters:
sound- The sound resource to play, or if null stop playing.
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getSoundMixerLabelText
public java.lang.String getSoundMixerLabelText()
Get the label text for the sound player mixer. Used by: AudioMixerOptionUI- Returns:
- The text.
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getFixedImageLibrary
public ImageLibrary getFixedImageLibrary()
Get the fixed image library for use on panels. Used by: ColonyPanel, ConstructionPanel, InfoPanel, certain UnitLabels.- Returns:
- Null here, real implementations will override.
-
getScaledImageLibrary
public ImageLibrary getScaledImageLibrary()
Get the scaled image library for use on the map.- Returns:
- Null here, real implementations will override.
-
isWindowed
public boolean isWindowed()
Is this GUI in windowed mode? Used by: DragListener for a nasty workaround that should go away- Returns:
- True by default, real implementations will override.
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invokeNowOrLater
public void invokeNowOrLater(java.lang.Runnable runnable)
Run in the EDT, either immediately if in it or later when it wakes up.- Parameters:
runnable- ARunnableto run.
-
invokeNowOrWait
public void invokeNowOrWait(java.lang.Runnable runnable)
Run in the EDT, either immediately or wait for it.- Parameters:
runnable- ARunnableto run.
-
changeWindowedMode
public void changeWindowedMode()
Change the windowed mode (really a toggle). Used by: ChangeWindowedModeAction
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installLookAndFeel
public void installLookAndFeel(java.lang.String fontName) throws FreeColExceptionSwing system and look-and-feel initialization. Used by: FreeColClient- Parameters:
fontName- An optional font name to be used.- Throws:
FreeColException- if the LAF is incompatible with the GUI.
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quitGUI
public void quitGUI()
Quit the GUI. All that is required is to exit the full screen. Used by: FreeColClient.quit
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reconnectGUI
public void reconnectGUI(Unit active, Tile tile)
Reset the GUI on reconnect. Used by: FreeColClient.restoreGUI- Parameters:
active- An optional activeUnit.tile- An optionalTileto focus on if there is no active unit.
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removeInGameComponents
public void removeInGameComponents()
Remove all in-game components (i.e. all the Listeners). Used by: ContinueAction, ConnectController.{mainTitle,newGame} InGameController.loadGame, MapEditorController.newMap, StartMapAction
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showOpeningVideo
public void showOpeningVideo(java.lang.String userMsg, java.lang.Runnable callback)Shows theVideoPanel. Used by: FreeColClient- Parameters:
userMsg- An optional user message.callback- ARunnableto run when the video completes.
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startGUI
public void startGUI(java.awt.Dimension desiredWindowSize)
Starts the GUI by creating and displaying the GUI-objects. Used by: FreeColClient- Parameters:
desiredWindowSize- The desired size of the GUI window.
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getMapViewDimension
public java.awt.Dimension getMapViewDimension()
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startMapEditorGUI
public void startMapEditorGUI()
Start the GUI for the map editor. Used by: NewPanel
-
animateUnitAttack
public void animateUnitAttack(Unit attacker, Unit defender, Tile attackerTile, Tile defenderTile, boolean success)
Animate a unit attack. Used by: client InGameController- Parameters:
attacker- The attackingUnit.defender- The defendingUnit.attackerTile- TheTileto show the attacker on.defenderTile- TheTileto show the defender on.success- Did the attack succeed?
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animateUnitMove
public void animateUnitMove(Unit unit, Tile srcTile, Tile dstTile)
Animate a unit move. Used by: client InGameController- Parameters:
unit- TheUnitthat is moving.srcTile- TheTilethe unit starts at.dstTile- TheTilethe unit moves to.
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confirm
public boolean confirm(Tile tile, StringTemplate template, javax.swing.ImageIcon icon, java.lang.String okKey, java.lang.String cancelKey)
General modal confirmation dialog.- Parameters:
tile- An optionalTileto expose.template- TheStringTemplateexplaining the choice.icon- AnImageIconto display in dialog.okKey- A key for the message on the "ok" button.cancelKey- A key for the message on the "cancel" button.- Returns:
- True if the "ok" button was selected.
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getChoice
protected <T> T getChoice(Tile tile, StringTemplate template, javax.swing.ImageIcon icon, java.lang.String cancelKey, java.util.List<ChoiceItem<T>> choices)
General modal choice dialog.- Type Parameters:
T- The choice type.- Parameters:
tile- An optionalTileto expose.template- AStringTemplateexplaining the choice.icon- An optionalImageIconto display in dialog.cancelKey- A key for the message on the "cancel" button.choices- A list aChoiceItems to choose from.- Returns:
- The selected value of the selected
ChoiceItem, or null if cancelled.
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getInput
public java.lang.String getInput(Tile tile, StringTemplate template, java.lang.String defaultValue, java.lang.String okKey, java.lang.String cancelKey)
General modal string input dialog.- Parameters:
tile- An optionalTileto expose.template- AStringTemplateexplaining the choice.defaultValue- The default value to show initially.okKey- A key for the message on the "ok" button.cancelKey- A key for the message on the "cancel" button.- Returns:
- The chosen value.
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getFocus
public Tile getFocus()
Get the current focus tile. Used by: MiniMap.paintMap- Returns:
- The focus
Tile.
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setFocus
public void setFocus(Tile tile)
Set the current focus tile. Used by: CanvasMapEditorMouseListener, CenterAction, FindSettlementPanel, InfoPanel, MiniMap.focus, MapEditorController, SelectDestinationDialog.recenter- Parameters:
tile- The new focusTile.
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setUnitPath
public void setUnitPath(PathNode path)
Set the path for the active unit. Used by: TilePopup- Parameters:
path- The new unit path.
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activateGotoPath
public void activateGotoPath()
Start/stop the goto path display. Used by: GotoTileAction
-
clearGotoPath
public void clearGotoPath()
Stop the goto path display. Used by: client InGameController.askClearGotoOrders
-
isGotoStarted
public boolean isGotoStarted()
Check if the user has GoTo mode enabled. Used by: CanvasMouseListener- Returns:
- True if the user has toggled GoTo mode.
-
performGoto
public void performGoto(Tile tile)
Perform an immediate goto to a tile with the active unit. Used by: TilePopup- Parameters:
tile- TheTileto go to.
-
performGoto
public void performGoto(int x, int y)Perform an immediate goto to a point on the map. Used by: CanvasMouseListener- Parameters:
x- The x coordinate of the goto destination (pixels).y- The x coordinate of the goto destination (pixels).
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traverseGotoPath
public void traverseGotoPath()
Send the active unit along the current goto path as far as possible. Used by: CanvasMouseListener
-
updateGoto
public void updateGoto(int x, int y, boolean start)Update the goto path to a new position on the map. Used by: CanvasMouseMotionListener- Parameters:
x- The x coordinate for the new goto path destination (pixels).y- The y coordinate for the new goto path destination (pixels).start- If true start a new goto if one is not underway.
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prepareDrag
public void prepareDrag(int x, int y)Prepare a drag from the given coordinates. This may turn into a goto if further drag motion is detected. Used by: CanvasMouseListener- Parameters:
x- Drag x coordinate (pixels).y- Drag x coordinate (pixels).
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canZoomInMapControls
public boolean canZoomInMapControls()
Is the map able to zoom in further? Used by: MiniMapZoomInAction- Returns:
- True if the map can zoom in.
-
canZoomOutMapControls
public boolean canZoomOutMapControls()
Is the map able to zoom out further? Used by: MiniMapZoomOutAction- Returns:
- True if the map can zoom out.
-
enableMapControls
public void enableMapControls(boolean enable)
Enable the map controls. Used by: MapControlsAction.- Parameters:
enable- If true then enable.
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miniMapToggleFogOfWarControls
public void miniMapToggleFogOfWarControls()
Toggle the fog of war control. Used by: MiniMapToggleFogOfWarAction
-
miniMapToggleViewControls
public void miniMapToggleViewControls()
Toggle the view control. Used by: MiniMapToggleFogOfWarAction
-
updateMapControls
public void updateMapControls()
Update the map controls, including the InfoPanel according to the view mode. Used by: client InGameController.updateGUI, MapEditorController
-
zoomInMapControls
public void zoomInMapControls()
Zoom in the map controls. Used by: MiniMapZoomInAction
-
zoomOutMapControls
public void zoomOutMapControls()
Zoom out the map controls. Used by: MiniMapZoomOutAction
-
closeMenus
public void closeMenus()
Close any open menus. Used by: FreeColClient.skipTurns, client InGameController.{endTurn,setCurrentPlayer} MapEditorController, PreGameController
-
updateMenuBar
public void updateMenuBar()
Update the menu bar. Used by: InGameController.updateGUI, MapEditorController, NewEmptyMapAction
-
showPopupMenu
public void showPopupMenu(javax.swing.JPopupMenu menu, int x, int y)Display a popup menu. Used by: ColonyPanel, DragListener- Parameters:
menu- TheJPopupMenuto display.x- The menu x coordinate.y- The menu y coordinate.
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getScrollDirection
public Direction getScrollDirection(int x, int y, int scrollSpace, boolean ignoreTop)
Work out what direction to scroll the map if a coordinate is close to an edge.- Parameters:
x- The x coordinate.y- The y coordinate.scrollSpace- The clearance from the relevant edgeignoreTop- If the top should be ignored- Returns:
- The
Directionto scroll, or null if not.
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scrollMap
public boolean scrollMap(Direction direction)
Scroll the map in a given direction.- Parameters:
direction- TheDirectionto scroll.- Returns:
- True if scrolling can continue.
-
createTileImageWithBeachBorderAndItems
public java.awt.image.BufferedImage createTileImageWithBeachBorderAndItems(Tile tile)
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createColonyTileImage
public java.awt.image.BufferedImage createColonyTileImage(Tile tile, Colony colony)
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displayColonyTiles
public void displayColonyTiles(java.awt.Graphics2D g2d, Tile[][] tiles, Colony colony)Display the ColonyTiles of a Colony. Used by: ColonyPanel.TilesPanel- Parameters:
g2d- AGraphics2Dto draw to.tiles- TheTiles to display.colony- The enclosingColony.
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getViewMode
public GUI.ViewMode getViewMode()
Get the current view mode. Used by: MoveAction, ToggleViewModeAction- Returns:
- One of the view mode constants, or negative on error.
-
getActiveUnit
public Unit getActiveUnit()
Get the active unit. Used by: many- Returns:
- The current active
Unit.
-
getSelectedTile
public Tile getSelectedTile()
Get the selected tile. Used by: MoveAction, TilePopupAction, ToggleViewModeAction- Returns:
- The selected
Tile.
-
changeView
public void changeView(Tile tile)
Change to terrain mode and select a tile. Used by: CanvasMapEditorMouseListener, client InGameController.{updateActiveUnit,moveTileCursor}- Parameters:
tile- TheTileto select.
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changeView
public void changeView(Unit unit, boolean force)
Change to move units mode, and select a unit. Used by: ChangeAction, DebugUtils, EndTurnDialog, client InGameController (several) MapEditorController, TilePopup, QuickActionMenu, UnitLabel- Parameters:
unit- TheUnitto select.force- Set true if the unit is the same, but *has* changed in some way (e.g. moves left).
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changeView
public void changeView(MapTransform transform)
Change to map transform mode, and select a transform. Used by: MapEditorController- Parameters:
transform- TheMapTransformto select.
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changeView
public void changeView()
Change to end turn mode. Used by: client InGameController.updateActiveUnit
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canZoomInMap
public boolean canZoomInMap()
Can the map be zoomed in? Used by: ZoomInAction- Returns:
- True if the map can zoom in.
-
canZoomOutMap
public boolean canZoomOutMap()
Can the map be zoomed out? Used by: ZoomOutAction- Returns:
- True if the map can zoom out.
-
zoomInMap
public void zoomInMap()
Zoom the map in. Used by: ZoomInAction
-
zoomOutMap
public void zoomOutMap()
Zoom the map out. Used by: ZoomOutAction
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clickAt
public void clickAt(int count, int x, int y)Handle a click on the canvas. Used by: CanvasMouseListener- Parameters:
count- The click count.x- The x coordinate of the click.y- The y coordinate of the click.
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closePanel
public void closePanel(java.lang.String panel)
Close a panel. Used by: client InGameController.closehandler- Parameters:
panel- The identifier for the panel to close.
-
closeMainPanel
public void closeMainPanel()
Close the main panel if present. Used by: MapEditorController, PreGameController
-
closeStatusPanel
public void closeStatusPanel()
Close the status panel if present. Used by: FreeColClient, MapEditorController, client InGameController, PreGameController
-
displayChat
public void displayChat(java.lang.String sender, java.lang.String message, java.awt.Color color, boolean privateChat)Update with a new chat message. Used by: client InGameController.{chat,chatHandler}- Parameters:
sender- The message sender.message- The chat message.color- The message color.privateChat- True if the message is private.
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displayObject
public void displayObject(FreeColObject fco)
Show the appropriate panel for an object.- Parameters:
fco- TheFreeColObjectto display.
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displayStartChat
public void displayStartChat(java.lang.String sender, java.lang.String message, boolean privateChat)A chat message was received during the pre-game setup. Used by: PreGameController.chatHandler- Parameters:
sender- The player who sent the chat message.message- The chat message.privateChat- True if the message is private.
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isClientOptionsDialogShowing
public boolean isClientOptionsDialogShowing()
Checks if a client options dialog is present. Used by: FreeColAction.shouldBeEnabled- Returns:
- True if the client options are showing.
-
isPanelShowing
public boolean isPanelShowing()
Is another panel being displayed. Used by: many Actions- Returns:
- True if there is another panel present.
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refresh
public void refresh()
Refresh the whole GUI. This is done by invalidating any cached rendering and then repainting the entire screen. Please use only when the entire map should be fully updated. Please useMapViewerRepaintManager.markAsDirty(Tile)andrepaint()instead, if only parts of the map need to be updated.
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repaint
public void repaint()
Repaints the entire screen, but uses image caches to avoid unnecessary painting of the map. Please useMapViewerRepaintManager.markAsDirty(Tile)in order to invalidate the caches for a given tile.- See Also:
refresh()
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refreshTile
public void refreshTile(Tile tile)
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refreshPlayersTable
public void refreshPlayersTable()
Refresh the players table in the StartGamePanel. Used by: SetNationMessage.clientHandler
-
removeComponent
public void removeComponent(java.awt.Component component)
Remove a component from the GUI. Used by: Many panels to close themselves. TODO: is this right?- Parameters:
component- TheComponentto remove.
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removeDialog
public void removeDialog(FreeColDialog<?> fcd)
Remove a dialog from the GUI. Used by: FreeColDialog.removeNotify- Parameters:
fcd- TheFreeColDialogto remove.
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removeTradeRoutePanel
public void removeTradeRoutePanel(FreeColPanel panel)
Remove a trade route panel and associated input on an associated TradeRouteInputPanel. Used by: TradeRoutePanel- Parameters:
panel- TheFreeColPanelto remove.
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restoreSavedSize
public void restoreSavedSize(java.awt.Component comp, java.awt.Dimension d)Set dialog preferred size to saved size or to the givenDimensionif no saved size was found. Call this method in the constructor of a FreeColPanel in order to remember its size and position. Used by: *Panel- Parameters:
comp- TheComponentto use.d- TheDimensionto use as default.
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showTilePopup
public void showTilePopup(Tile tile)
Shows a tile popup for a given tile.- Parameters:
tile- TheTilewhere the popup occurred.
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tileAt
public Tile tileAt(int x, int y)
Get the tile at given coordinate.- Parameters:
x- The x coordinate.y- The y coordinate.- Returns:
- The
Tilefound.
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updateEuropeanSubpanels
public void updateEuropeanSubpanels()
Update all panels derived from the EuropePanel. Used by: NewUnitPanel, RecruitUnitPanel
-
showAboutPanel
public FreeColPanel showAboutPanel()
Show the AboutPanel.- Returns:
- The panel shown.
-
showBuildQueuePanel
public FreeColPanel showBuildQueuePanel(Colony colony)
Show the build queue for a colony.- Parameters:
colony- TheColonyto show a panel for.- Returns:
- The build queue panel.
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showCaptureGoodsDialog
public void showCaptureGoodsDialog(Unit unit, java.util.List<Goods> gl, DialogHandler<java.util.List<Goods>> handler)
Show the dialog to select captured goods.- Parameters:
unit- TheUnitcapturing goods.gl- The list ofGoodsto choose from.handler- ADialogHandlerfor the dialog response.
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showChatPanel
public FreeColPanel showChatPanel()
Show the chat panel.- Returns:
- The panel shown.
-
showChooseFoundingFatherDialog
public void showChooseFoundingFatherDialog(java.util.List<FoundingFather> ffs, DialogHandler<FoundingFather> handler)
Show the founding father choice panel.- Parameters:
ffs- The list ofFoundingFathers to choose from.handler- The callback to pass the choice to.
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showClientOptionsDialog
public void showClientOptionsDialog()
Show the client options dialog.
-
refreshGuiUsingClientOptions
public void refreshGuiUsingClientOptions()
Refreshes the GUI with settings from the client options.
-
showColonyPanel
public FreeColPanel showColonyPanel(Colony colony, Unit unit)
Show the colony panel- Parameters:
colony- TheColonyto display.unit- An optionalUnitto select within the panel.- Returns:
- The panel shown.
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showColopediaPanel
public FreeColPanel showColopediaPanel(java.lang.String nodeId)
Show a colopedia panel.- Parameters:
nodeId- The identifier for the colopedia node to show.- Returns:
- The panel shown.
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showColorChooserPanel
public FreeColPanel showColorChooserPanel(java.awt.event.ActionListener al)
Show a color chooser panel.- Parameters:
al- AnActionListenerto handle panel button presses.- Returns:
- The panel shown.
-
showCompactLabourReport
public FreeColPanel showCompactLabourReport()
Show the compact labour report panel.- Returns:
- The panel shown.
-
showCompactLabourReport
public FreeColPanel showCompactLabourReport(LabourData.UnitData unitData)
Show the compact labour report for the specified unit data.- Parameters:
unitData- TheUnitDatato display.- Returns:
- The panel shown.
-
showConfirmDeclarationDialog
public java.util.List<java.lang.String> showConfirmDeclarationDialog()
Confirm declaration of independence.- Returns:
- A list of new nation and country names.
-
showDeclarationPanel
public void showDeclarationPanel(java.lang.Runnable afterClosing)
Show the declaration panel with the declaration of independence and an animated signature.- Parameters:
afterClosing- A callback that is executed after the panel closes.
-
showDifficultyDialog
public OptionGroup showDifficultyDialog(Specification spec, OptionGroup group, boolean editable)
Show a dialog for a difficulty option group.- Parameters:
spec- The enclosingSpecification.group- TheOptionGroupto show.editable- If true, the option group can be edited.- Returns:
- The (possibly modified)
OptionGroup.
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showDumpCargoDialog
public void showDumpCargoDialog(Unit unit, DialogHandler<java.util.List<Goods>> handler)
Show a dialog to choose what goods to dump.- Parameters:
unit- TheUnitthat is dumping goods.handler- A callback to pass the dumped goods list to.
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showEditOptionDialog
public boolean showEditOptionDialog(Option option)
Show a dialog for editing an individual option.- Parameters:
option- TheOptionto edit.- Returns:
- True if the option edit was accepted.
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showEditSettlementDialog
public IndianSettlement showEditSettlementDialog(IndianSettlement is)
Show a dialog for editing a settlmeent.- Parameters:
is- TheIndianSettlementto edit.- Returns:
- The settlement post-edit.
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showEmigrationDialog
public void showEmigrationDialog(Player player, boolean fountainOfYouth, DialogHandler<java.lang.Integer> handler)
Show a dialog to handle emigration.- Parameters:
player- ThePlayerwhose emigration state needs work.fountainOfYouth- True if a Fountain of Youth event occurred.handler- A callback to pass a selected emigration index to.
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showEndTurnDialog
public void showEndTurnDialog(java.util.List<Unit> units, DialogHandler<java.lang.Boolean> handler)
Show a dialog for the end of turn.- Parameters:
units- A list ofUnits that can still move.handler- A callback to handle the user selected end turn state.
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showErrorPanel
public FreeColPanel showErrorPanel(java.lang.String message, java.lang.Runnable callback)
Show an error panel.- Parameters:
message- The error message to display.callback- An optionalRunnableto run on close.- Returns:
- The panel shown.
-
showEuropePanel
public FreeColPanel showEuropePanel()
Show the Europe panel.- Returns:
- The panel shown.
-
showEventPanel
public FreeColPanel showEventPanel(java.lang.String header, java.lang.String image, java.lang.String footer)
Show an event panel.- Parameters:
header- The title.image- A resource key for the image to display.footer- Optional footer text.- Returns:
- The panel shown.
-
showFindSettlementPanel
public FreeColPanel showFindSettlementPanel()
Show the FindSettlement panel.- Returns:
- The panel shown.
-
showFirstContactDialog
public void showFirstContactDialog(Player player, Player other, Tile tile, int settlementCount, DialogHandler<java.lang.Boolean> handler)
Show a first contact dialog.- Parameters:
player- ThePlayermaking contact.other- ThePlayerbeing contacted.tile- TheTilewhere the contact occurs.settlementCount- A count of settlements described by the other player.handler- A callback to handle the player decision to be friendly.
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showGameOptionsDialog
public OptionGroup showGameOptionsDialog(boolean editable)
Show the Game options dialog.- Parameters:
editable- True if the options can be edited.- Returns:
- The game options
OptionGroup.
-
showHighScoresPanel
public FreeColPanel showHighScoresPanel(java.lang.String messageId, java.util.List<HighScore> scores)
Show the high scores panel.- Parameters:
messageId- The message identifier.scores- TheHighScores to display.- Returns:
- The panel shown.
-
showIndianSettlementPanel
public FreeColPanel showIndianSettlementPanel(IndianSettlement is)
Show a panel for a native settlement.- Parameters:
is- TheIndianSettlementto display.- Returns:
- The panel shown.
-
showInformationPanel
public FreeColPanel showInformationPanel(FreeColObject displayObject, StringTemplate template)
Show an information message.- Parameters:
displayObject- Optional object for displaying as an icon.template- TheStringTemplateto display.- Returns:
- The panel shown.
-
showLoadDialog
public java.io.File showLoadDialog(java.io.File directory, java.lang.String extension)Show a dialog where the user may choose a file.- Parameters:
directory- The directory containing the files.extension- An extension to select with.- Returns:
- The selected
File.
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showLoadingSavegameDialog
public LoadingSavegameInfo showLoadingSavegameDialog(boolean publicServer, boolean singlePlayer)
Show the LoadingSavegameDialog.- Parameters:
publicServer- FIXMEsinglePlayer- FIXME- Returns:
- The
LoadingSavegameInfofrom the dialog.
-
showLogFilePanel
public FreeColPanel showLogFilePanel()
Show the log file panel.- Returns:
- The panel shown.
-
showMainPanel
public FreeColPanel showMainPanel(java.lang.String userMsg)
Show the main panel.- Parameters:
userMsg- An optional user message to display.- Returns:
- The panel shown.
-
showMainTitle
public void showMainTitle()
Complete reset back to the main panel.
-
showMapGeneratorOptionsDialog
public OptionGroup showMapGeneratorOptionsDialog(boolean editable)
Show the map generator options.- Parameters:
editable- If true, allow edits.- Returns:
- The map generator
OptionGroup.
-
showMapSizeDialog
public java.awt.Dimension showMapSizeDialog()
Show the map size dialog.- Returns:
- The selected map size as a
Dimension.
-
showModelMessages
public FreeColPanel showModelMessages(java.util.List<ModelMessage> modelMessages)
Show model messages.- Parameters:
modelMessages- A list ofModelMessages to display.- Returns:
- The panel shown.
-
showMonarchDialog
public void showMonarchDialog(Monarch.MonarchAction action, StringTemplate template, java.lang.String monarchKey, DialogHandler<java.lang.Boolean> handler)
Show the monarch dialog.- Parameters:
action- The action the monarch is taking.template- A message template.monarchKey- The identifier for the monarch.handler- A callback to handle the user response to the monarch action.
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showNamingDialog
public void showNamingDialog(StringTemplate template, java.lang.String defaultName, Unit unit, DialogHandler<java.lang.String> handler)
Show the naming dialog.- Parameters:
template- A message template.defaultName- The default name for the object.unit- TheUnitthat is naming.handler- A callback to handle the user response.
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showNativeDemandDialog
public void showNativeDemandDialog(Unit unit, Colony colony, GoodsType type, int amount, DialogHandler<java.lang.Boolean> handler)
Show the native demand dialog.- Parameters:
unit- The demandingUnit.colony- TheColonybeing demanded of.type- TheGoodsTypedemanded (null for gold).amount- The amount of goods or gold demanded.handler- A callback to handle the user response.
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showNegotiationDialog
public DiplomaticTrade showNegotiationDialog(FreeColGameObject our, FreeColGameObject other, DiplomaticTrade agreement, StringTemplate comment)
Show the negotiation dialog.- Parameters:
our- OurFreeColGameObjectthat is negotiating.other- The otherFreeColGameObject.agreement- The currentDiplomaticTradeagreement.comment- An optionalStringTemplatecontaining a commentary message.- Returns:
- The negotiated
DiplomaticTradeagreement.
-
showNewPanel
public FreeColPanel showNewPanel(Specification spec)
Show the NewPanel.- Parameters:
spec- TheSpecificationto use.- Returns:
- The panel shown.
-
showParametersDialog
public Parameters showParametersDialog()
Show the parameter choice dialog.- Returns:
- The chosen parameters.
-
showPreCombatDialog
public boolean showPreCombatDialog(Unit attacker, FreeColGameObject defender, Tile tile)
Show the pre-combat dialog.- Parameters:
attacker- TheUnitthat is attacking.defender- TheFreeColObjectthat is defending.tile- TheTilewhere the attack occurs.- Returns:
- True if the player decided to attack.
-
showPurchasePanel
public FreeColPanel showPurchasePanel()
Displays the purchase panel.- Returns:
- The panel shown.
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showRecruitPanel
public FreeColPanel showRecruitPanel()
Displays the recruit panel.- Returns:
- The panel shown.
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showReportCargoPanel
public FreeColPanel showReportCargoPanel()
Show the Cargo Report.- Returns:
- The panel shown.
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showReportColonyPanel
public FreeColPanel showReportColonyPanel()
Show the Colony Report.- Returns:
- The panel shown.
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showReportContinentalCongressPanel
public FreeColPanel showReportContinentalCongressPanel()
Show the Continental Congress Report.- Returns:
- The panel shown.
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showReportEducationPanel
public FreeColPanel showReportEducationPanel()
Show the Education Report.- Returns:
- The panel shown.
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showReportExplorationPanel
public FreeColPanel showReportExplorationPanel()
Show the Exploration Report.- Returns:
- The panel shown.
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showReportForeignAffairPanel
public FreeColPanel showReportForeignAffairPanel()
Show the Foreign Affairs Report.- Returns:
- The panel shown.
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showReportHistoryPanel
public FreeColPanel showReportHistoryPanel()
Show the History Report.- Returns:
- The panel shown.
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showReportIndianPanel
public FreeColPanel showReportIndianPanel()
Show the Native Affairs Report.- Returns:
- The panel shown.
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showReportLabourPanel
public FreeColPanel showReportLabourPanel()
Show the Labour Report.- Returns:
- The panel shown.
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showReportLabourDetailPanel
public FreeColPanel showReportLabourDetailPanel(UnitType unitType, java.util.Map<UnitType,java.util.Map<Location,java.lang.Integer>> data, TypeCountMap<UnitType> unitCount, java.util.List<Colony> colonies)
Display the labour detail panel.- Parameters:
unitType- TheUnitTypeto display.data- The labour data.unitCount- A map of unit distribution.colonies- The list of playerColonys.- Returns:
- The panel shown.
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showReportMilitaryPanel
public FreeColPanel showReportMilitaryPanel()
Show the Military Report.- Returns:
- The panel shown.
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showReportNavalPanel
public FreeColPanel showReportNavalPanel()
Show the Naval Report.- Returns:
- The panel shown.
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showReportProductionPanel
public FreeColPanel showReportProductionPanel()
Show the Production Report.- Returns:
- The panel shown.
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showReportReligiousPanel
public FreeColPanel showReportReligiousPanel()
Show the Religion Report.- Returns:
- The panel shown.
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showReportRequirementsPanel
public FreeColPanel showReportRequirementsPanel()
Show the Requirements Report.- Returns:
- The panel shown.
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showReportTradePanel
public FreeColPanel showReportTradePanel()
Show the Trade Report.- Returns:
- The panel shown.
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showReportTurnPanel
public FreeColPanel showReportTurnPanel(java.util.List<ModelMessage> messages)
Show the Turn Report.- Parameters:
messages- TheModelMessages that make up the report.- Returns:
- The panel shown.
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showRiverStyleDialog
public java.lang.String showRiverStyleDialog(java.util.List<java.lang.String> styles)
Show the river style dialog.- Parameters:
styles- The river styles a choice is made from.- Returns:
- The response returned by the dialog.
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showSaveDialog
public java.io.File showSaveDialog(java.io.File directory, java.lang.String defaultName)Show the save dialog.- Parameters:
directory- The directory containing the files.defaultName- The default game to save.- Returns:
- The selected file.
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showScaleMapSizeDialog
public java.awt.Dimension showScaleMapSizeDialog()
Show the map scale dialog.- Returns:
- The map scale as a
Dimension.
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showSelectAmountDialog
public int showSelectAmountDialog(GoodsType goodsType, int available, int defaultAmount, boolean needToPay)
Show a dialog allowing selecting an amount of goods.- Parameters:
goodsType- TheGoodsTypeto select an amount of.available- The amount of goods available.defaultAmount- The amount to select to start with.needToPay- If true, check the player has sufficient funds.- Returns:
- The amount selected.
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showSelectDestinationDialog
public Location showSelectDestinationDialog(Unit unit)
Show a dialog allowing the user to select a destination for a given unit.- Parameters:
unit- TheUnitto select a destination for.- Returns:
- A destination for the unit, or null.
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showSelectTributeAmountDialog
public int showSelectTributeAmountDialog(StringTemplate question, int maximum)
Show the select-tribute-amount dialog.- Parameters:
question- aStringTemplatedescribing the amount of tribute to demand.maximum- The maximum amount available.- Returns:
- The amount selected.
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showServerListPanel
public FreeColPanel showServerListPanel(java.util.List<ServerInfo> serverList)
Show theServerListPanel.- Parameters:
serverList- The list containing the servers retrieved from the metaserver.- Returns:
- The panel shown.
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showStartGamePanel
public FreeColPanel showStartGamePanel(Game game, Player player, boolean singlePlayerMode)
Show the StartGamePanel.- Parameters:
game- TheGamethat is about to start.player- ThePlayerusing this client.singlePlayerMode- True to start a single player game.- Returns:
- The panel shown.
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showStatisticsPanel
public FreeColPanel showStatisticsPanel(java.util.Map<java.lang.String,java.lang.String> serverStats, java.util.Map<java.lang.String,java.lang.String> clientStats)
Show the statistics panel.- Parameters:
serverStats- A map of server statistics key,value pairs.clientStats- A map of client statistics key,value pairs.- Returns:
- The panel shown.
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showStatusPanel
public FreeColPanel showStatusPanel(java.lang.String message)
Shows a status message which goes away when a new component is added.- Parameters:
message- The text message to display on the status panel.- Returns:
- The panel shown.
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showTilePanel
public FreeColPanel showTilePanel(Tile tile)
Show the tile panel for a given tile.- Parameters:
tile- TheTileto display.- Returns:
- The panel shown.
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showTradeRouteInputPanel
public FreeColPanel showTradeRouteInputPanel(TradeRoute tr)
Show the trade route input panel for a given trade route.- Parameters:
tr- TheTradeRouteto display.- Returns:
- The panel shown.
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showTradeRoutePanel
public FreeColPanel showTradeRoutePanel(Unit unit)
Show a panel to select a trade route for a unit.- Parameters:
unit- An optionalUnitto select a trade route for.- Returns:
- The panel shown.
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showTrainPanel
public FreeColPanel showTrainPanel()
Show the training panel.- Returns:
- The panel shown.
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showVictoryDialog
public void showVictoryDialog(DialogHandler<java.lang.Boolean> handler)
Show the victory dialog.- Parameters:
handler- A callback to handle the continuation decision.
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showWarehouseDialog
public boolean showWarehouseDialog(Colony colony)
Show the warehouse dialog for a colony. Run out of ColonyPanel, so the tile is already displayed.- Parameters:
colony- TheColonyto display.- Returns:
- The response returned by the dialog.
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showWorkProductionPanel
public FreeColPanel showWorkProductionPanel(Unit unit)
Show the production of a unit.- Parameters:
unit- TheUnitto display.- Returns:
- The panel shown.
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reloadResources
public void reloadResources()
Reloads all images managed byResourceManager.
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prepareShowingMainMenu
public void prepareShowingMainMenu()
Prepares showing the main menu by removing almost everything from the view.
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