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FreeCol 0.4.0 Release Candidate |
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Sunday, 29 May 2005 |
We have prepared a release candidate for FreeCol 0.4.0. This pre-release contains all of the major features intended for the official release, but is not expected to be completely stable. Please report any bugs you might encounter, in order to help us make the official release more stable.
Changes from version 0.3.0:
- Compatability with J2SE 5.0
- AI for indian players
- Visiting indian villages (colonist, missionary and scout)
- Trade with indians.
- Graphical updates and Colonizopedia framework
- Tons of bugfixes |
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FreeCol 0.3.0 Released |
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Thursday, 30 September 2004 |
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This is the first release of FreeCol in which it is possible to play and win a multiplayer game.
The code has been redesigned and restructed in order to make the ongoing development easier. Several new features have been
added such as colonies, founding fathers, immigration, combat, trade, terrain improvements, save/load, sound and many GUI improvements.
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FreeCol 0.2.0 Released |
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Wednesday, 26 March 2003 |
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This second release of FreeCol is the first release of FreeCol that is completely written in Java. It adds a first implementation of 'Europe' which will allow you to buy many different units and to give them equipment as you like. There have also been many gui improvements such as extra controls and more performant screen drawing. |
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FreeCol 0.1.0 Released |
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Thursday, 02 January 2003 |
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This first release of FreeCol will let you explore the map with a galleon, a caravel (or merchantman if you play with the Dutch) and a free colonist. You will not be able to play a complete game of Colonization, but our aim is to show where the project is headed and what you can expect from future releases. |
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