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FreeCol 0.5.3 Released |
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Tuesday, 05 December 2006 |
- The map size can now be chosen when starting a new game.
- It is now possible to give units goto orders when it is not your turn (multiplayer).
- The non-admin players are now able to view the current options (multiplayer).
- Chatting is now working properly.
- Tons of other bugfixes.
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FreeCol 0.5.2 Released |
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Sunday, 26 November 2006 |
- The time and memory required for loading/saving a game have been reduced.
- More efficient transmissions of large network messages.
- Savegame sizes have been reduced.
- Many other savegame related bugs have been fixed.
- Autosaving has been added as an optional feature.
- A new menubar border has been added.
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FreeCol 0.5.1 Released |
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Friday, 22 September 2006 |
- The installer now adds a shortcut for starting the game in windowed mode.
- New graphics for displaying unit paths.
- Borders for the main menu.
- Some of the panels have been improved.
- Tons of bugfixes.
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FreeCol 0.5.0 Released |
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Sunday, 23 July 2006 |
New features in this release include:
- Tax.
- The custom house.
- Capturing of goods.
- Lost city rumours.
- AI for the european players and the royal expeditionary force.
- Fight the war of independence.
- Separate graphics for each type of forest.
- Get a list of public game servers on the Internet.
- Join a running multiplayer game (if not all of the four european powers are controlled by humans).
- A user friendly installer.
Additionally, this release includes many bugfixes as well. |
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FreeCol 0.4.0 Released |
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Thursday, 23 June 2005 |
This latest release of FreeCol is focused mainly on the improvement of the artificial intelligence and on the addition of new features that allow the player to interact with the natives.
On top of that we've made the game compatible with J2SE 5.0, we did some cosmetic updates and fixed a lot of bugs.
Changes from version 0.4.0-pre are mostly cosmetic updates and bugfixes. |
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