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FreeCol 0.10.3 released Print
Tuesday, 27 September 2011
FreeCol 0.10.3 has been released. This is a bug-fix release which does not add any new features.
 
 
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FreeCol 0.10.2 released Print
Monday, 05 September 2011
We have just released FreeCol 0.10.2:
 
  • Player colonies no longer greedily claim all the available land, allowing more control of native alarm.
  • A new option (enabled in classic mode) for the REF to arrive immediately at its first target, as it did in Col1.
  • Selection of destination when leaving Europe.
  • A new starting position option.
  • Better error reporting when a unit can not be added to a work location for some reason.
  • A new mod implementing a "Plant Forest" tile improvement.
  • A new "enhanced missionaries" option, that improves trade prices, training, and provides visibility of the tiles around the mission.
  • A new option to allow founding father recruitment to continue post-independence.
  • Many bugs fixed, including the frequently reported problems with unit destinations/trade routes, some trading exploits, and the signature on the declaration of independence works again.
 
 
 
FreeCol 0.10.1 released Print
Monday, 25 July 2011
We have just released FreeCol 0.10.1. It is a stable release that fixes many of the bugs reported after the first release of the 0.10. series. Furthermore, the layout of some reports has been improved, and an alternative Colony Report has been added.
 
 
FreeCol 0.10.0 released Print
Sunday, 12 June 2011
We have released FreeCol 0.10.0. The new release should be able to read all 0.9.x savegames.
 
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FreeCol 0.10.0-alpha2 released Print
Sunday, 10 April 2011
We have released FreeCol 0.10.0-alpha2, the second pre-release of the upcoming version 0.10.0. It corrects many problems reported with the first pre-release, but is still not stable. The rewrite of the colony production code, in particular, will probably be buggy.
 
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