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Production depending on difficulty Print
Sunday, 17 January 2010
In trunk, we have made the starting units of European nations as well as the production of tiles (especially colony center tiles) depend on the difficulty of the game.
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You can help us Print
Monday, 04 January 2010
Please provide us with raw data about production values from your games, or with your conclusions about the original game's handling of the production of specific types of goods at specific difficulty levels.
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New modifiers available Print
Sunday, 21 June 2009
We have moved several previously hard-coded modifiers used by the combat model to the specification.
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Improvements to upgrade and downgrade elements Print
Sunday, 21 June 2009
In response to a user request, the upgrades and downgrades of unit types have been improved by the addition of scope elements and additional change types, enabling new types of rule changes.

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FreeCol 0.7.3 on January 27th Print
Saturday, 19 January 2008
We will be releasing FreeCol 0.7.3 on Sunday, January 27th. This release will fix several bugs, add some new maps and include a tutorial.
 
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