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FreeCol 0.5.0 Released Print
Sunday, 23 July 2006
New features in this release include:
  • Tax.
  • The custom house.
  • Capturing of goods.
  • Lost city rumours.
  • AI for the european players and the royal expeditionary force.
  • Fight the war of independence.
  • Separate graphics for each type of forest.
  • Get a list of public game servers on the Internet.
  • Join a running multiplayer game (if not all of the four european powers are controlled by humans).
  • A user friendly installer.

Additionally, this release includes many bugfixes as well.
 
Current progress Print
Friday, 07 April 2006
We are still working steadily towards releasing FreeCol 0.5.0. In the meantime you can visit our forum and discuss strategies, ideas or anything else related to the game.
 
FreeCol 0.4.0 Released Print
Thursday, 23 June 2005
This latest release of FreeCol is focused mainly on the improvement of the artificial intelligence and on the addition of new features that allow the player to interact with the natives.
On top of that we've made the game compatible with J2SE 5.0, we did some cosmetic updates and fixed a lot of bugs.

Changes from version 0.4.0-pre are mostly cosmetic updates and bugfixes.
 
FreeCol 0.4.0 Release Candidate Print
Sunday, 29 May 2005
We have prepared a release candidate for FreeCol 0.4.0. This pre-release contains all of the major features intended for the official release, but is not expected to be completely stable. Please report any bugs you might encounter, in order to help us make the official release more stable.

Changes from version 0.3.0:
- Compatability with J2SE 5.0
- AI for indian players
- Visiting indian villages (colonist, missionary and scout)
- Trade with indians.
- Graphical updates and Colonizopedia framework
- Tons of bugfixes
 
Current progress Print
Monday, 18 April 2005
We are planning to release FreeCol 0.4.0 before the end of May.
 
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