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FreeCol 0.5.2 Released |
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Sunday, 26 November 2006 |
- The time and memory required for loading/saving a game have been reduced.
- More efficient transmissions of large network messages.
- Savegame sizes have been reduced.
- Many other savegame related bugs have been fixed.
- Autosaving has been added as an optional feature.
- A new menubar border has been added.
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FreeCol 0.5.1 Released |
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Friday, 22 September 2006 |
- The installer now adds a shortcut for starting the game in windowed mode.
- New graphics for displaying unit paths.
- Borders for the main menu.
- Some of the panels have been improved.
- Tons of bugfixes.
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Project member leaving |
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Monday, 11 September 2006 |
Lars Willemsens, the first leader of our development team, has now left the
project. He did a great job at managing the project and was also the lead
programmer in the first two years. Thank you for your work on our
promising little project. :-)
The continuation of development is assured by both old and new developers,
some of which have joined in the past few months.
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FreeCol 0.5.0 Released |
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Sunday, 23 July 2006 |
New features in this release include:
- Tax.
- The custom house.
- Capturing of goods.
- Lost city rumours.
- AI for the european players and the royal expeditionary force.
- Fight the war of independence.
- Separate graphics for each type of forest.
- Get a list of public game servers on the Internet.
- Join a running multiplayer game (if not all of the four european powers are controlled by humans).
- A user friendly installer.
Additionally, this release includes many bugfixes as well. |
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Current progress |
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Friday, 07 April 2006 |
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We are still working steadily towards releasing FreeCol 0.5.0. In the meantime you can visit our forum and discuss strategies, ideas or anything else related to the game.
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