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FreeCol 0.2.0 Released |
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Wednesday, 26 March 2003 |
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This second release of FreeCol is the first release of FreeCol that is completely written in Java. It adds a first implementation of 'Europe' which will allow you to buy many different units and to give them equipment as you like. There have also been many gui improvements such as extra controls and more performant screen drawing. |
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Status Update |
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Saturday, 18 January 2003 |
The FreeCol project is currently in need of graphics for
things such as cities (colonies),
goods, 16th/17th century artwork (drawings of people for
example), icons/buttons, ... If
you are a graphical artist then you can be of great help to the
project.
We have managed to port the server to Java. As a result, the
development version of FreeCol is now entirely
written in Java. This version can be found in CVS.
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FreeCol 0.1.0 Released |
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Thursday, 02 January 2003 |
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This first release of FreeCol will let you explore the map with a galleon, a caravel (or merchantman if you play with the Dutch) and a free colonist. You will not be able to play a complete game of Colonization, but our aim is to show where the project is headed and what you can expect from future releases. |
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2 More Screenshots Added |
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Thursday, 31 October 2002 |
Check out the Screenshots section for 2 more screenshots of
the Java client.
Ships can now carry units and units will automatically
disembark when the user moves a ship into land. The states of
the units are now also visible on the map. What you
can't see from these screenshots is that all possible forms of scrolling
and
automatically recentering of the view have been
implemented. |
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Start of the FreeCol project |
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Thursday, 03 January 2002 |
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Start of the FreeCol project |
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