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FreeCol 0.5.3 Released Print
Tuesday, 05 December 2006
  • The map size can now be chosen when starting a new game.
  • It is now possible to give units goto orders when it is not your turn (multiplayer).
  • The non-admin players are now able to view the current options (multiplayer).
  • Chatting is now working properly.
  • Tons of other bugfixes.
 
FreeCol 0.5.2 Released Print
Sunday, 26 November 2006
  • The time and memory required for loading/saving a game have been reduced.
  • More efficient transmissions of large network messages.
  • Savegame sizes have been reduced.
  • Many other savegame related bugs have been fixed.
  • Autosaving has been added as an optional feature.
  • A new menubar border has been added.
 
FreeCol 0.5.1 Released Print
Friday, 22 September 2006
  • The installer now adds a shortcut for starting the game in windowed mode.
  • New graphics for displaying unit paths.
  • Borders for the main menu.
  • Some of the panels have been improved.
  • Tons of bugfixes.
 
Project member leaving Print
Monday, 11 September 2006
Lars Willemsens, the first leader of our development team, has now left the project. He did a great job at managing the project and was also the lead programmer in the first two years. Thank you for your work on our promising little project. :-)

The continuation of development is assured by both old and new developers, some of which have joined in the past few months.
 
FreeCol 0.5.0 Released Print
Sunday, 23 July 2006
New features in this release include:
  • Tax.
  • The custom house.
  • Capturing of goods.
  • Lost city rumours.
  • AI for the european players and the royal expeditionary force.
  • Fight the war of independence.
  • Separate graphics for each type of forest.
  • Get a list of public game servers on the Internet.
  • Join a running multiplayer game (if not all of the four european powers are controlled by humans).
  • A user friendly installer.

Additionally, this release includes many bugfixes as well.
 
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