|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
java.lang.Objectnet.sf.freecol.server.ai.AIObject
net.sf.freecol.server.ai.mission.Mission
net.sf.freecol.server.ai.mission.BuildColonyMission
public class BuildColonyMission
Mission for building a Colony.
This mission can be used in two different ways:
Colony| Field Summary | |
|---|---|
static java.lang.String |
COPYRIGHT
|
static java.lang.String |
LICENSE
|
static java.lang.String |
REVISION
|
| Fields inherited from class net.sf.freecol.server.ai.mission.Mission |
|---|
MINIMUM_TRANSPORT_PRIORITY, NO_MORE_MOVES_LEFT, NO_PATH_TO_TARGET, NORMAL_TRANSPORT_PRIORITY |
| Fields inherited from class net.sf.freecol.server.ai.AIObject |
|---|
id, uninitialized |
| Constructor Summary | |
|---|---|
BuildColonyMission(AIMain aiMain,
AIUnit aiUnit)
Creates a BuildColonyMission for the given
AIUnit. |
|
BuildColonyMission(AIMain aiMain,
AIUnit aiUnit,
Tile target,
int colonyValue)
Creates a mission for the given AIUnit. |
|
BuildColonyMission(AIMain aiMain,
org.w3c.dom.Element element)
Creates a new BuildColonyMission. |
|
BuildColonyMission(AIMain aiMain,
javax.xml.stream.XMLStreamReader in)
Creates a new BuildColonyMission and reads the given
element. |
|
| Method Summary | |
|---|---|
void |
doMission(Connection connection)
Performs this mission. |
static Tile |
findColonyLocation(Unit unit)
Finds a site for a new colony. |
java.lang.String |
getDebuggingInfo()
Gets debugging information about this mission. |
Tile |
getTransportDestination()
Returns the destination for this Transportable. |
int |
getTransportPriority()
Returns the priority of getting the unit to the transport destination. |
static java.lang.String |
getXMLElementTagName()
Returns the tag name of the root element representing this object. |
boolean |
isValid()
Checks if this mission is still valid to perform. |
protected void |
readFromXMLImpl(javax.xml.stream.XMLStreamReader in)
Reads all the AIObjects and other AI-related information
from XML data. |
protected void |
toXMLImpl(javax.xml.stream.XMLStreamWriter out)
Writes all of the AIObjects and other AI-related
information to an XML-stream. |
| Methods inherited from class net.sf.freecol.server.ai.mission.Mission |
|---|
dispose, exploreLostCityRumour, findTarget, getAIUnit, getID, getUnit, move, moveTowards, moveTowards, setAIUnit |
| Methods inherited from class net.sf.freecol.server.ai.AIObject |
|---|
getAIMain, getGame, getRandom, isUninitialized, readFromXML, readFromXMLElement, toXML, toXMLElement |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final java.lang.String COPYRIGHT
public static final java.lang.String LICENSE
public static final java.lang.String REVISION
| Constructor Detail |
|---|
public BuildColonyMission(AIMain aiMain,
AIUnit aiUnit,
Tile target,
int colonyValue)
AIUnit.
aiMain - The main AI-object.aiUnit - The AIUnit this mission is created for.target - The Tile where the Colony
should be built.colonyValue - The value of the Tile to build a
Colony upon. This mission will be invalidated
if target.getColonyValue() is less than this
value.
public BuildColonyMission(AIMain aiMain,
AIUnit aiUnit)
BuildColonyMission for the given
AIUnit. The mission will try to find the closest and best
site for a colony, and build the colony there. It will not stop until a
Colony gets built.
aiMain - The main AI-object.aiUnit - The AIUnit this mission is created for.
public BuildColonyMission(AIMain aiMain,
org.w3c.dom.Element element)
BuildColonyMission.
aiMain - The main AI-object.element - An Element containing an XML-representation
of this object.
public BuildColonyMission(AIMain aiMain,
javax.xml.stream.XMLStreamReader in)
throws javax.xml.stream.XMLStreamException
BuildColonyMission and reads the given
element.
aiMain - The main AI-object.in - The input stream containing the XML.
javax.xml.stream.XMLStreamException - if a problem was encountered during parsing.AIObject.readFromXML(javax.xml.stream.XMLStreamReader)| Method Detail |
|---|
public void doMission(Connection connection)
doMission in class Missionconnection - The Connection to the server.public Tile getTransportDestination()
Transportable. This can
either be the target Tile of the transport or the target for the
entire Transportable's mission. The target for the
transport is determined by TransportMission in the latter case.
getTransportDestination in class MissionTransportable.public int getTransportPriority()
getTransportPriority in class Missionpublic static Tile findColonyLocation(Unit unit)
unit - The Unit to find a colony site for. This unit
will be used for determining the path to a colony location and
colony sites far away from the unit (in turns) will be less
valuable.
Colony or null
if no such site could be found within a fixed distance from the
Unit.public boolean isValid()
target.getColonyValue() decreases.
isValid in class Missiontrue if this mission is still valid to perform and
false otherwise.
protected void toXMLImpl(javax.xml.stream.XMLStreamWriter out)
throws javax.xml.stream.XMLStreamException
AIObjects and other AI-related
information to an XML-stream.
toXMLImpl in class AIObjectout - The target stream.
javax.xml.stream.XMLStreamException - if there are any problems writing to the
stream.
protected void readFromXMLImpl(javax.xml.stream.XMLStreamReader in)
throws javax.xml.stream.XMLStreamException
AIObjects and other AI-related information
from XML data.
readFromXMLImpl in class AIObjectin - The input stream with the XML.
javax.xml.stream.XMLStreamException - if a problem was encountered
during parsing.public static java.lang.String getXMLElementTagName()
String "buildColonyMission".public java.lang.String getDebuggingInfo()
getDebuggingInfo in class MissionString: "(x, y) z" or "(x, y) z!" where
x and y is the coordinates of the
target tile for this mission, and z is the value
of building the colony. The exclamation mark is added if the unit
should continue searching for a colony site if the targeted site
is lost.
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||