net.sf.freecol.common.networking
Class BuyMessage

java.lang.Object
  extended by net.sf.freecol.common.networking.DOMMessage
      extended by net.sf.freecol.common.networking.BuyMessage

public class BuyMessage
extends DOMMessage

The message sent when purchasing at an IndianSettlement.


Field Summary
private  java.lang.String goldString
          The price to pay.
private  Goods goods
          The goods to be bought.
private  java.lang.String settlementId
          The ID of the settlement that is selling.
private  java.lang.String unitId
          The ID of the unit that is buying.
 
Fields inherited from class net.sf.freecol.common.networking.DOMMessage
document, logger
 
Constructor Summary
BuyMessage(Game game, org.w3c.dom.Element element)
          Create a new BuyMessage from a supplied element.
BuyMessage(Unit unit, Settlement settlement, Goods goods, int gold)
          Create a new BuyMessage.
 
Method Summary
static java.lang.String getXMLElementTagName()
          The tag name of the root element representing this object.
 org.w3c.dom.Element handle(FreeColServer server, Player player, Connection connection)
          Handle a "buy"-message.
 org.w3c.dom.Element toXMLElement()
          Convert this BuyMessage to XML.
 
Methods inherited from class net.sf.freecol.common.networking.DOMMessage
clientError, createError, createError, createNewDocument, createNewRootElement, getAttribute, getChildElement, getDocument, getFreeColProtocolVersion, getType, hasAttribute, insertAsRoot, isType, setAttribute, setAttribute, toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

unitId

private java.lang.String unitId
The ID of the unit that is buying.


settlementId

private java.lang.String settlementId
The ID of the settlement that is selling.


goods

private Goods goods
The goods to be bought.


goldString

private java.lang.String goldString
The price to pay.

Constructor Detail

BuyMessage

public BuyMessage(Unit unit,
                  Settlement settlement,
                  Goods goods,
                  int gold)
Create a new BuyMessage.

Parameters:
unit - The Unit that is buying.
settlement - The Settlement that is trading.
goods - The Goods to buy.
gold - The price of the goods.

BuyMessage

public BuyMessage(Game game,
                  org.w3c.dom.Element element)
Create a new BuyMessage from a supplied element.

Parameters:
game - The Game this message belongs to.
element - The Element to use to create the message.
Method Detail

handle

public org.w3c.dom.Element handle(FreeColServer server,
                                  Player player,
                                  Connection connection)
Handle a "buy"-message.

Parameters:
server - The FreeColServer handling the message.
player - The Player the message applies to.
connection - The Connection message was received on.
Returns:
Null.
Throws:
java.lang.IllegalStateException - if there is problem with the arguments.

toXMLElement

public org.w3c.dom.Element toXMLElement()
Convert this BuyMessage to XML.

Overrides:
toXMLElement in class DOMMessage
Returns:
The XML representation of this message.

getXMLElementTagName

public static java.lang.String getXMLElementTagName()
The tag name of the root element representing this object.

Returns:
"buy".