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Actions used by the GUI in menus and other places.
See:
Description
| Class Summary | |
|---|---|
| AboutAction | An action for displaying an about box with version numbers. |
| ActionManager | Stores all FreeColActions and retrieves them by ID. |
| AssignTradeRouteAction | An action for assigning a trade route to the currently selected unit. |
| BuildColonyAction | An action for using the active unit to build a colony. |
| CenterAction | An action for centering the view on the active unit. |
| ChangeAction | An action for changing the view. |
| ChangeWindowedModeAction | An action for toggling between full-screen and windowed mode. |
| ChatAction | An action for initiating chatting. |
| ClearOrdersAction | An action for clearing the active unit's orders. |
| ColopediaAction | Displays a section of the Colopedia. |
| ContinueAction | Action to load and start the most recent save game of the client. |
| DebugAction | Switch debug mode on. |
| DeclareIndependenceAction | An action for declaring independence. |
| DetermineHighSeasAction | An action for determining the high seas tiles. |
| DisbandUnitAction | An action for disbanding the active unit. |
| DisplayBordersAction | An action to toggle the display of national borders. |
| DisplayGridAction | An action to toggle the display of the map grid. |
| DisplayTileTextAction | Display text over tiles. |
| EndTurnAction | An action for ending the turn. |
| EuropeAction | An action for displaying the
EuropePanel. |
| ExecuteGotoOrdersAction | An action for executing goto orders immediately. |
| FindSettlementAction | An action for finding a settlement on the map. |
| FortifyAction | An action for fortifying the active unit. |
| FreeColAction | The super class of all actions in FreeCol. |
| GotoAction | An action for making a unit move to a specific location. |
| GotoTileAction | An action to make a unit go to a specific tile. |
| ImprovementAction | An action for using the active unit to plow/clear a forest. |
| LoadAction | An action for filling the holds of the currently selected unit. |
| MapboardAction | Super class for all actions that should be disabled when the mapboard is not selected. |
| MapControlsAction | An action for displaying the map controls. |
| MapEditorAction | An action for starting the Map Editor. |
| MiniMapZoomInAction | An action for zooming in on the minimap. |
| MiniMapZoomOutAction | An action for zooming out on the minimap. |
| MoveAction | An action for chosing the next unit as the active unit. |
| NewAction | An action for starting a new game. |
| NewEmptyMapAction | Creates a new empty map. |
| OpenAction | An action for loading a game or map. |
| PreferencesAction | An action for editing user preferences. |
| QuitAction | An action for quitting the game. |
| ReconnectAction | An action for reconnecting to the server. |
| RenameAction | An action for renameing the active unit. |
| ReportCargoAction | An action for displaying a Cargo Report. |
| ReportColonyAction | An action for displaying a Colony Report. |
| ReportContinentalCongressAction | An action for display a Congress Report. |
| ReportEducationAction | An action for displaying the Education Report. |
| ReportExplorationAction | An action for displaying an Exploration Report. |
| ReportForeignAction | |
| ReportHighScoresAction | An action for displaying a High Score Report. |
| ReportHistoryAction | Show history messages in report panel. |
| ReportIndianAction | An action for displaying an Indian Relations Report. |
| ReportLabourAction | An action for displaying a Labour Report. |
| ReportMilitaryAction | An action for displaying a Military Report. |
| ReportNavalAction | An action for displaying a Naval Report. |
| ReportProductionAction | An action for displaying a Production Report. |
| ReportReligionAction | An action for displaying the Religion Report. |
| ReportRequirementsAction | An action for displaying a Requirements Report. |
| ReportTradeAction | An action for displaying a Trade Report. |
| ReportTurnAction | Show turn messages in report panel. |
| RetireAction | An action for retiring from the game. |
| SaveAction | An action for saving the game. |
| SaveAndQuitAction | An action for prompting the user to save before quitting the game. |
| ScaleMapAction | An action for scaling a map. |
| SelectableAction | An action for selecting one of several options. |
| SentryAction | An action to set sentry state to the active unit. |
| ShowDifficultyAction | An action for displaying the current difficulty level. |
| ShowGameOptionsAction | An action for displaying the Game Options. |
| ShowMainAction | Returns to the MainPanel. |
| ShowMapGeneratorOptionsAction | An action for displaying the Map Generator Options. |
| SkipUnitAction | An action for skipping the active unit. |
| TilePopupAction | An action for displaying a Tile Popup. |
| ToggleViewModeAction | An action for changing view mode between move units mode and view terrain mode |
| TradeRouteAction | An action for editing trade routes. |
| UnitAction | Super class for all actions that should be disabled when no unit is selected. |
| UnloadAction | An action for unloading a unit. |
| WaitAction | An action for ordering the active unit to wait for further orders. |
| ZoomInAction | An action for zooming in on the main map. |
| ZoomOutAction | An action for zooming out on the main map. |
| Enum Summary | |
|---|---|
| DisplayTileTextAction.DisplayText | |
Contains the Actions used by the GUI in menus and other places.
The actions are stored by the ActionManager and
are all subclasses of FreeColAction.
If you implement a new action, you must also add a corresponding
line to the ActionManager.initializeActions()
method. Each action is identified by a short ID, such as
"quitAction". In order to provide localization, you must also add a
line to the localization file
"data/strings/FreeColMessages.properties" using the ID of the action
plus ".name" as key.
You can also add a line with the ID of the action plus ".accelerator" in order to define a key binding. The value of the accelerator must be unique and must be valid Java KeyStroke Strings, as described here.
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