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See:
Description
| Class Summary | |
|---|---|
| ConnectController | The controller responsible for starting a server and connecting to it. |
| InGameController | The controller that will be used while the game is played. |
| InGameInputHandler | Handles the network messages that arrives while in the getGame(). |
| InGameInputHandler.SwingTask | This utility class is the base class for tasks that need to run in the event dispatch thread. |
| InputHandler | Provides common methods for input handlers. |
| MapEditorController | The map editor controller. |
| PreGameController | The controller that will be used before the game starts. |
| PreGameInputHandler | Handles the network messages that arrives before the game starts. |
Contains the classes responsible for the control of the game.
There are two types of control classes: controllers and
input handlers. The latter receives requests from the server
and takes the appropriate actions, while the former contains
the other methods that are neccessary to control the game.
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