FreeCol 0.3.0
Objective: Making code modifications simpler
Released: September 30th, 2004
The code had been redesigned and restructed in order to make the ongoing
development easier. Prior to this, the codebase bore clear markings of
originally having been seperated in client and server implementations
programmed in Java and C++ respectively. New features were added more
frequently after the restructuring, as evident by the Lines of Code graph
displayed on this page.
It was also the first release of FreeCol in which it was possible to play and
win a multiplayer game. Several new features were added - such as colonies,
founding fathers, immigration, combat, trade, terrain improvements, save/load,
sound and many GUI improvements.
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