Using Buildings

Some buildings have an immediate effect. The Stockade, for example, provides protection for your colony, and the Docks enable your colonists to go fishing. The effects of these buildings can not be increased by workers. In the building box at the top right of the colony panel, these buildings are shown in parentheses, like this: ``(Stockade)''.

Most buildings do nothing if they are unoccupied, but provide workers with a place to produce manufactured goods. The Tobacconist's House, for example, allows colonists to make Cigars from Tobacco. Place one or more colonists in a building in order to convert raw materials to manufactured goods, which can be sold for higher prices. For each building, there are expert units that work more effectively than Free Colonists. Other units may work less effectively.



Stian Grenborgen 2009-01-14