The Colony panel

The figure :autoreffigure3.3 represents the Colony panel.

Figure: The Colony Panel
Image colony_panel

To view a colony's panel, left click on it from the main screen. In this panel, colonists can be assigned to cultivate tiles surrounding the colony, to work in buildings, defend the colony against attackers or wait outside of the colony.

The colony panel consists of several panels and control elements with different functions. At the top of the panel, you can see a select box displaying the name of the colony, which can be used to select a different colony.

Below this select box, you can see the area surrounding the colony to the left and a scroll pane displaying the buildings of the colony to the right. You can drag and drop a unit on a tile or a building. The tiles surrounding the colony can produce several kinds of goods, however. If the unit is not producing the right kind of goods, you can right click on the unit to select a different kind of work. If a tile has a red border, then it is being used by another colony or settlement. Please note that you can not use water tiles until you have built docks.

As buildings can produce only one type of goods, the unit will automatically do the right kind of work. Nonetheless, you can also right click a unit in a building in order to assign it to a different building.

Below the surrounding area, you can see the production panel, which shows how much food, horses, bells and crosses your colony is producing. It also tells you how many colonists support the Sons of Liberty and how many support the crown.

Below the list of buildings, you can see four elements related to the production of buildings and units. At the top left, a select box allows you to select the building or unit you wish to build. The button at the bottom left allows you to buy the selected building or unit instead of building it. The two progress bars to the right show you how many hammers and tools are required to finish the selected building or unit, how many hammers and tools you have already produced, how many will be produced in the next turn, and how long it will take until all necessary goods have been produced.

Yet further below, two panels show you the ships or wagon trains in your colony's port. If there is at least one unit present, the cargo panel to the right will show you the cargo of the selected carrier. Below these two panels, you can see the colony's warehouse area. You can drag and drop goods from the warehouse to the cargo panel and vice versa in order to load and unload your ships or wagon trains. Press the shift key while selecting goods if you do not wish to select all the goods present, or less than one hundred units.

You can also drag and drop units from one of the other areas to the cargo panel of a ship.

The Warehouse can only hold a certain amount of goods of each type. Its initial capacity is limited to 100 units of each type of goods, but it can be increased to 300 by building two Warehouse Expansions. If the current limit of the warehouse is exceeded, the number of goods is printed in red. If you do not store the excess units elsewhere, they will be lost at the end of the turn.

If you have already built a Custom House in the colony, you can export goods to Europe automatically. Goods marked to be exported are printed in green. Open the warehouse dialog (see below) in order to change export settings.

To the right of these panels you can see the units outside of your colony. These can be fortified units defending your colony, or units just passing through, or waiting for passage elsewhere. Right clicking on one of these units once again allows you to give them orders. You can also drag and drop units from and to this area.

At the bottom of the Colony Screen, you will see a row of buttons, not all of which are always active. From left to right, these buttons will allow you to



Subsections
Stian Grenborgen 2009-01-14